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Chaos Domain

CauSes PrEsEncE yOuR CHAOS PuRe!

Primus - Touch of Chaos (Su)

You can imbue a target with chaos by spending 2 MP, as a melee or ranged (30 ft.) touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result.

Enlightenment - Drink Anarchy (Su)

You may sacrifice 3 MP and a vial of Holy Water to make a Vial of Anarchy as a Full Action. Upon consumption, you may change any energy damage you deal or receive to Anarchic until the beginning of your next turn, as an Immediate Action (this may instead be a Swift Action, if you use it on your turn).

In addition, you may channel the unrestricted nature of your god when under the effect of any mind-affecting magic, possession, or similar external control. Instead of acting as the effect would normally cause (or lack of acting), you may instead act as though you are under a Confusion effect for the round instead. In this case, “act normally” effectively allows you to ignore the compulsion, and act as you wish. This does not lower the duration of the external control in any way, but does allow you to bypass it for a time. Using this effect is a non-action.

The effects of the Vial of Anarchy last for 10 minutes per Caster Level. You may feed the Vial to other creatures for them to gain the effects as well. An active Vial takes up 3 MP from your total Mana, meaning that if you possess 10 Mana, your new maximum Mana is 7, until the Vial is consumed, upon which you would then possess 7 out of 10 Mana.

Zenith - cHaoTiC SmItE (Su)

You may spend 7 MP as part of making any attack to perform a Chaotic Smite. Doing so causes the following effects:

  • All damage from the attack becomes Anarchic, including damage from other effects or Talents which modify this particular attack.
  • The attack's damage roll gains 1d2 Anarchic damage per Caster Level you possess.
  • Roll 1d4 and consult the below table. If the creature targeted has an item in any of the slots listed, the item is removed, and is teleported 1d% feet away into a free square (round down to the nearest 5 ft. interval).
  • If a creature has no items in the slot, or does not possess the slot, the creature is subjected to the effect of Metronome, as if you had cast it upon them.

Table: Chaotic Smite Slots

Dice Result Slots Affected
1 Head (Headband, Head, Eyes)
2 Right Hand (Weaponry, Shields, Rings)
3 Left Hand (Weaponry, Shields, Rings)
4 Torso (Chest, Body, Armor)

Favored Spells