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Artifice Domain

You can repair damage to objects, animate objects with life, and create objects from nothing.

Primus - Artificer's Touch (Sp)

You can cast Mending at will as a spell-like ability, using your Caster Level (you may immediately retrain Mending at no cost or time investment if you already possess it as a Cantrip).

You may spend a number of MP up to your Caster Level for this Talent to repair more serious damage. For each point of Mana spent, increase the healing of this effect by 7. Spending Mana with this Talent allows it to heal Constructs as well, as if using Repair Light Damage.

Enlightenment - Hands of Creation (Su)

You may instantaneously convert Crafting Goods of any type to Alchemic Crafting Goods, provided that their TU value is equivalent. You may only convert up to a TU value equal to your CL each day.

Zenith - Tin Soldiers (Su)

You may assemble a collection of armor and weaponry into a powerful construct-like creature. You must use a set of Armor and a Weapon to use this Talent.

When you have your items, spend a number of Mana equal to the combined Enchantment Level and Masterwork tier of the equipment (minimum 1, even if neither piece of equipment is so improved) as a Full Action. If a piece of equipment is both Masterwork and Enchanted, add them together. For example, a Tin Soldier made of Masterwork 3 Armor and a Sword with +2 in Enchantments and Masterwork 2 would take 7 MP. Tin Soldiers are proficient in whatever you make them from, but they have no Talents.

For as long as you wish, the Mana expended is permanently removed from your total, and infused into the equipment. The equipment is then brought to life as a collection of Animated Objects, meaning that if the Tin Soldier enters an area of Antimagic, it will fall dormant (but is not dispelled). Dismissing a Tin Soldier is a Free Action, and may be done at any time and any range.

The Tin Soldier possesses a Base Attack Bonus equal to your Caster Level, and gains the bonuses and effects of the equipment used to create it. A Tin Soldier possesses 10 Hit Points per Caster Level which you possess, and no Wounds. When a Tin Soldier reaches 0 Hit Points, it falls to the ground as a pile of items, and your Mana is no longer reserved - you know when this has happened, even if you cannot see the Soldier.

Directing a Tin Soldier with a specific command is a Half Action, though you may place them on a specific simple task as a Full Action for an extended duration, which does not require your attention (Such as “Guard this door,” “Attack anything in this area,” and other general commands). Soldiers given a specific task may not leave a 30 ft. radius area which you designate. Soldiers may perform menial tasks at the effectiveness of an Unseen Servant.

Favored Spells

You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):