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Air Domain

You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.


Primus - Gale (Sp)

As a Half Action, you may spend 2 MP to create a powerful gale in a 30 ft. cone, originating from your position. Creatures struck by the Gale must make a Fortitude save or fall Prone. Creatures who fail the save are also pushed away from you, by 1 ft. for every point by which they fail (round down to the nearest 5 ft. increment).

Flying creatures are knocked to the ground by this spell, and receive a -4 penalty on their saving throw, if their Size is Large or less.

Enlightenment - Electric Resistance (Ex)

You gain resist electricity 10. This resistance increases to 20 at CL 10, and full immunity at CL 15.

Favored Spells

You may cast the following spells at a 1 MP discount (a spell may never cost less than 1 MP in this manner):