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Path of Destruction

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Followers of the Path of the Destruction are experts in the arcane art of Evocation, and all destructive magicks.


Key Skills

When you purchase the Path of Destruction, you gain the following Key Skills:

The Blackmage's Way

Conduit

  • Requirements: CL 1, Knowledge (Arcana) 1, 10 EXP

By spending a Swift Action, you may gain one stack of Conduit. These stacks persist until the character moves, or casts a spell. You may never have more then 20 Conduit Stacks at a time.

Each stack of Conduit allows you to add an additional damage die equal to the number of Conduits stacks expended during casting. This bonus cannot exceed more the double the base spell's damage.

A character may effectively spend two Half Actions and their Swift Action on a given turn to obtain three stacks of Conduit. As noted, you may gather up to 20 stacks of Conduit in this manner.

Centering

  • Requirements: Focus, CL 4, Knowledge (Arcana) 10, Spellcraft 10, 25 EXP

You may spend 5 stacks of Conduit for a stack of Centered. Each stack of Centered lasts until combat ends, or until the character moves more then 5 feet in one round (unless modified by another talent). You may have a maximum number of Centered stacks equal to 1/2 your Caster Level (minimum 1).

When casting a spell, you may expend two stacks of centered and you may increase all damage dealing effects by 50%. This can only be used once per spell per round.

Maximized Centering

  • Requirements: Centering, CL 6, Knowledge (Arcana) 12, Spellcraft 12, 30 EXP

When casting a spell, you may expend three stacks of Centered to treat all damage variables as if they had rolled their maximum result. You may only use this Talent once per spell per round of combat.

Rapid Conduit

  • Requirements: Conduit, CL 4, Knowledge (Arcana) 8, Spellcraft 8, 15 EXP

You may spend 1 MP to double the number of Conduit stacks gained in one round. Alternatively, you may spend 4 MP to triple the number of Conduit stacks gained. Lastly, you may spend 10 MP to quadruple the number of Conduit stacks gained.


Focused Casting

Focus

  • Requirements: Conduit, CL 4, Knowledge (Arcana) 8, Spellcraft 8, 10 EXP

You now retain Conduit stacks when moving, as long as you do not move more than 5 feet per round of combat.

Improved Focus

  • Requirements: Focus, CL 6, Knowledge (Arcana) 10, Spellcraft 10, 10 EXP

You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 10 feet per round of combat.

Greater Focus

  • Requirements: Improved Focus, CL 8, Knowledge (Arcana) 12, Spellcraft 12, 15 EXP

You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 15 feet per round of combat.

Ultimate Focus

  • Requirements: Greater Focus, CL 10, Knowledge (Arcana) 15, Spellcraft 15, 20 EXP

You now retain half of your Conduit and/or Centered stacks upon moving more than 15 feet per round of combat, rounded up.


Etheric Manipulation

Ether Recycling

  • Requirements: Centering, CL 8, Knowledge (Planes) 10, Spellcraft 10, 20 EXP

When expending Conduit or Centered stacks, you may increase the casting time of a spell by 1 Step per 2 Conduit stacks and/or 1 Centering expended, in order to recover 50% (round down) of the stacks spent after the spell is cast successfully.

Etheric Rebalancing

  • Requirements: Conduit, CL 6, Knowledge (Planes) 12, Appraise 1, 15 EXP

When casting a spell, you may expend an additional stack of Conduit to remove the saving throw for half damage from the spell, if any. However, this also halves the damage inflicted. A saving throw is still allowed for any non-damage related effects.

Etheric Payload

  • Requirements: Centering, CL 3, Knowledge (Planes) 6, Knowledge (Religion) 1, 5 EXP

When casting a spell, you may expend an additional stack of Centering to deal full spell damage to an Ethereal target.

Etheric Defiance

  • Requirements: Centering, CL 8, Knowledge (Planes) 12, HD 2, 15 EXP

When casting a spell, you may expend 3 stacks of Centering to force creatures affected by the spell to make two saving throws, taking the lower result.

Etheric Crash (Sp)

  • Requirements: Maximized Centering, CL 12, Knowledge (Arcana) 15, Spellcraft 15, Knowledge (Planes) 10, 25 EXP

You may expend any number of Conduit stacks to make a ranged touch attack at Close range (25 ft. + 5 ft./CL), using your CL + your Primary Casting Attribute in place of your BaB + Dex. The attack deals 1d6 Force damage per Conduit stack expended. Any Centering abilities maybe applied to this attack, and have their Centering cost reduced by 1 (to a minimum of 0).

Although this Talent is a spell-like ability, it cannot be Counterspelled nor parried.