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Magic

When the Player selects a Magic Priority Chart this will allow them to begin spending EXP on their Magic Rating. As a character increases his Magic Rating his Casting Level (or CL) will increase, higher level spells will be unlocked, and higher tiers of Mana will become available. The character will be able to purchase new Spells that he is able to cast. Spells may have varying EXP costs to unlock as well as varying MP. Often a new Spell will cost about 2 x Level and cost MP Equal to the level of the spell being cast.

When selecting Magic as a Priority a Casting Tradition must be selected as well. There are a few pre-made traditions available to select from (There may be other pre-made Traditions based on setting). You can also work with your GM to make a fitting custom Tradition. GM's and Players are encouraged to make a Tradition that works for both the setting and the character concept.

Casting Traditions


Example: Dave decides he wants to pick B rating Magic during character creation. He may now increase his Magic Rating as well as unlock 6th level spells (This does not prevent him from continuing to increase his CL). Dave likes the idea of the Divine magic Tradition. This means his primary casting ability will be Wisdom and his Secondary Ability will be Charisma.


Table: Magic Rating Cost

SL 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
CL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
0 5 15 25 45 65 90 115 150 185 225 265 315 365 420 475 540 605 675 745 825
1 - 10 20 40 60 85 110 145 180 220 260 310 360 415 470 535 600 670 740 820
2 - - 10 30 50 75 100 135 170 210 250 300 350 405 460 525 590 660 730 810
3 - - - 20 40 65 90 125 160 200 240 290 340 395 450 515 580 650 720 800
4 - - - - 20 45 70 105 140 180 220 270 320 375 430 495 560 630 700 780
5 - - - - - 25 50 85 120 160 200 250 300 355 410 475 540 610 680 760
6 - - - - - - 25 60 95 135 175 225 275 330 385 450 515 585 655 735
7 - - - - - - - 35 70 110 150 200 250 305 360 425 490 560 630 710
8 - - - - - - - - 35 75 115 165 215 270 325 390 455 525 595 675
9 - - - - - - - - - 40 80 130 180 235 290 355 420 490 560 640
10 - - - - - - - - - - 40 90 140 195 250 315 380 450 520 600
11 - - - - - - - - - - - 50 100 155 210 275 340 410 480 560
12 - - - - - - - - - - - - 50 105 160 225 290 360 430 510
13 - - - - - - - - - - - - - 55 110 175 240 310 380 460
14 - - - - - - - - - - - - - - 55 120 185 255 325 405
15 - - - - - - - - - - - - - - - 65 130 200 270 350
16 - - - - - - - - - - - - - - - - 65 135 205 285
17 - - - - - - - - - - - - - - - - - 70 140 220
18 - - - - - - - - - - - - - - - - - - 70 150
19 - - - - - - - - - - - - - - - - - - - 80
20 - - - - - - - - - - - - - - - - - - - -

Mana

Example: Dave has 3 MP unlocked from the 1st Tier of Mana. He wants to increase the amount of MP he has access to so he puts 9 EXP into Tier 1 Mana. This is enough to Level up his Mana Rating granting him a new MP total of 5 MP from Tier 1 Mana. This Total MP is added up in addition to any other Mana Tiers Dave has unlocked. (Remember the first rating of Mana in a new tier is free!)

Mana(or MP) is the resource that fuels Magic. Mana Points can be spent to cast spells, apply metamagic, and through using certain Talents. Every time a character unlocks a new Spell level, a new tier of Mana is unlocked. Mana costs are equal to the new amount of MP which the relevant tier provides. The character's total MP is calculated by adding all of the Mana provided by each Tier together into a single pool, so it is good to spread out your EXP into as many Tiers that you have access to. There are 9 Tiers of Mana. Each Tier provides its number in MP per rating in the Tier. For example, purchasing a 3rd Tier Mana source at a rating of 3 would provide the caster with 9 MP to add to his total pool of MP to draw from.