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Bandit Archer

Alignment: CN Threat: Elite Role: Sniper Type: Humanoid

Prowess: 5 Hitdice: 2 Caster Level: 0 Initiation: 0

Size: Medium

TP: 35

Initiative: +4

Perception: +10

Special Senses: None

Movement: 25ft

Armor Points: 25 Hit Points: 25 Wounds: 12/24 (DR4)

Defense: 16 Magic Defense: 10 CMD: 16 CMB: +6

Fortitude: +1 Reflex: +5 Will: +3

Attacks:

Longbow (Half), 2TP, +5/+5 (1d10+2, x3 Crit, 120ft Range)

Rapier (Half) +5 (1d6+2, 18-20 Crit, Precise)

Specials:

Suppressing Fire (If a creature is hit twice or more by the Bandit Archer they must make a Will DC-12 or become hindered for 1 round +1 round per additional hit past the second)

Armor Buster (As a full round action the Bandit Archer can spend 6 TP to make a single Longbow attack at +8 that inflicts 1d10+2, AP15)

Bleeder (As a full round action the Bandit Archer can spend 6 TP to make a single Longbow attack at +8 that inflicts 1d10+2, Bleed 1d6)

Strength: 14 (+2) Dexterity: 16 (+3) Constitution: 12 (+1)

Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 10 (+0)

Skills:

Acrobatics (+10)

Athletics (+10)

Stealth (+10)

Outdoors (+10)

Loot:

Longbow, Rapier, Medium (Full) Armor, 40 Arrows, 2d4 Silver, 1d4 Preserved food