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Vermoth
Alignment: NE Threat: Boss Type: Aberration VP: 2
Prowess: 8 Hitdice: 8 Caster Level: 6 Initiation: 6
Size: Huge
MP: 80
Initiative: +5
Perception: +15
Special Senses: Tremor-sense (60ft)
Movement: 30ft, 30ft Climb
Armor Points: X Hit Points: 200 Wounds: 100/200
Defense: 20 Magic Defense: 20 CMD: 28 CMB: +15
Fortitude: +12 Reflex: +5 Will: +10
Attacks:
Scythe Claw (Half) +12/+12 (2d6+5+Bleed)
Stinger (Half) +15 (3d8+10+Infest)
Specials:
Bleed (2d6 bleed)
Infest (Fort Save DC 18 or Nauseated. In addition as long as they are Nauseated they lose 1 Constition a minute until death, upon death, a Vermoth Larvae erupts from the corpse)
Skilled Spellcaster (Spells do not provoke attacks of opportunity and do not use a tradition)
Spells:
Unholy Cross, Will DC 18, 3MP (6d6 Unholy)
Blindness/Deafness, Fort DC 18, 2MP
Bestow Curse, Will DC 18, 3MP, +10 (Curse of Reverence, gain the Phobia [Vermoth, Shaken])
Strength: 25 (+7) Dexterity: 10 (+0) Constitution: 25 (+7)
Intelligence: 25 (+7) Wisdom: 20 (+5) Charisma: 16 (+3)
Skills:
Knowledge Skills (+15)
Outdoor Skills (+15)
Athletics (+15)
Loot:
Vermoth Mana-Organ (10 Advanced Magic)
Other:
