User Tools

This is an old revision of the document!


Movement and Exploration

Movement

Character's may move there base speed as a Half Action, or twice their base speed as a Full Action.

A character may Charge as a Full Action, allowing them to move twice their base speed in a straight line and make a single attack on the first target they reach. You may charge through rough terrain or if hindered, as long as its a straight line and there are not enemies in the way (see Overrun combat Maneuver).

A character may make a Run action as a Full Action in which they move x4 their base speed in a straight line. After each minute of running a Character must roll a Fort Save of 10 + 1 for each minute ran or become Fatigued. Characters may make a Run action when Hindered or through rough terrain, however this often requires an Athletics or Acrobatics check.

Base Movement vs Enhanced Movement

Move Speed to Miles per Hour

Character Speed MPH
20 ft 2.27
30 ft 3.41
40 ft 4.55
50 ft 5.68
60 ft 6.82
70 ft 7.95
80 ft 9.09
90 ft 10.23
100 ft 11.36
110 ft 12.5
120 ft 13.64

When traveling over long distances it can be easier to use a characters movement in MPH. This assumes the character is moving at a steady pace on level, unobstructed ground

Overland Travel Modifiers

Terrain, Paths and Weather all have a massive impact on travel times. There can be more than one type of terrain or weather in any one area, if so add the modifiers together. An Uncharted Forested Hills would have a travel modifier of 120%, and in addition it could be light Rain and Light fog for another 30% for a total modifier of 150%

An Example of travel is as follows. The party has an average move speed of 30ft and travel 100 miles through an Uncharted Calm Badlands. They travel at 3.41 Mph so the base travel time is 29.32 hours. Calculated by dividing number of miles by mph. This time is then multiplied by 80% thanks to the modifiers for a total needed time of around 52 hours

Type

Terrain Type Modifier
Plains/Tundra 0%
Desert 10%
Badlands 20%
Wasteland 30%
Hills 50%
Mountains 100%
Forests 20%
Jungle 100%
Marshes 100%

Paths

Path Type Modifier
Uncharted 50%
Game Trails 30%
Basic Roads 10%
Maintained Roads 0%
Paved Roads -10%

Weather

Weather Type Modifier
Calm 0%
Windy 0%
Light Rain 10%
Heavy Rain 30%
Storm 50%
Light Fog 20%
Heavy Fog 50%
Light Snow 20%
Heavy Snow 50%
Blizzard 200%
Snowcover 100%

Trailblazing

At the start of each trp a character may a roll a Knowledge (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays.

During a travel, a character can also roll a Survival DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero.