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Movement and Exploration
Movement
Character's may move there base speed as a Half Action, or twice their base speed as a Full Action.
A character may Charge as a Full Action, allowing them to move twice their base speed in a straight line and make a single attack on the first target they reach. You may charge through rough terrain or if hindered, as long as its a straight line and there are not enemies in the way (see Overrun combat Maneuver).
A character may make a Run action as a Full Action in which they move x4 their base speed in a straight line. After each minute of running a Character must roll a Fort Save of 10 + 1 for each minute ran or become Fatigued. Characters may make a Run action when Hindered or through rough terrain, however this often requires an Athletics or Acrobatics check.
Base Movement vs Enhanced Movement
Move Speed to Miles per Hour
| Character Speed | MPH |
|---|---|
| 20 ft | 2.27 |
| 30 ft | 3.41 |
| 40 ft | 4.55 |
| 50 ft | 5.68 |
| 60 ft | 6.82 |
| 70 ft | 7.95 |
| 80 ft | 9.09 |
| 90 ft | 10.23 |
| 100 ft | 11.36 |
| 110 ft | 12.5 |
| 120 ft | 13.64 |
When traveling over long distances it can be easier to use a characters movement in MPH. This assumes the character is moving at a steady pace on level, unobstructed ground
Overland Travel Modifiers
Terrain, Paths and Weather all have a massive impact on travel times. There can be more than one type of terrain in any one area, if so ad the modifiers together. An Uncharted Forested Hills would have a travel modifier of 120%
Type
| Terrain Type | Modifier |
|---|---|
| Plains/Tundra | 0% |
| Desert | 10% |
| Badlands | 20% |
| Wasteland | 30% |
| Hills | 50% |
| Mountains | 100% |
| Forests | 20% |
| Jungle | 100% |
| Marshes | 100% |
Paths
| Path Type | Modifier |
|---|---|
| Uncharted | 50% |
| Game Trails | 30% |
| Basic Roads | 10% |
| Maintained Roads | 0% |
| Paved Roads | -10% |
Trailblazing
At the start of each day a character may a roll a Knowledge (Geography) DC-20/30 in order to reduce terrain type modifier by 10%/20%. This involves using a characters knowledge of the area to avoid delays.
During a travel, a character can also roll a Survival DC-15 to reduce the Path and WeatherType modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero.
