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Lifestyle
Lifestyle determines how the character lives and their daily expenses so that they can survive. Is the character a squatter in an abandoned building? Does he survive by the charity of churches or other goodwill organizations? Does the character live in a cheap inn? Or has the character found a way to own her own home? Depending on the answers to these questions, the character may have a Beggar, Vagrant, Peasant, Tradesman, Gentry, or Aristocrat Lifestyle.
Your Lifestyle determines both your living conditions as well as the resources available to you. For example, a character living a Tradesman lifestyle likely has a crowbar or other common tool available at their home - they just need some time to dig it up. They've budgeted their expenses for the month, and can easily afford a standard meal at the local Tavern every day. In comparison, a character with a Vagrant lifestyle is just barely getting by: they must account for the purchase of every individual meal, tool, or other supplies which they purchase.
Lastly, your Lifestyle is a large determiner of the character's safety and quality of life. If your character is living the Beggar lifestyle, they live for free, likely within the confines of a sewer, or in a hollow log outside of town. Such a life is prone to harsh conditions from the environment, whether that be due to the weather, hostile animals or individuals, or the threat of disease and injury from trying to go about day-to-day life. Although you don't spend any TU in such a Lifestyle, characters living in this manner often pay in other ways.
Lifestyle Costs
Lifestyles are either paid out daily in silver or earned through working. A normal workday is considered 8 hours and depending on the characters bonus to relevant skill (Profession, Craft, Perform, etc), they will be able to sustain a higher lifestyle. Not all settlements or regions can support all lifestyles from all trades. Most lifestyles can be sustained long term by working 40 hours a week, meaning you do not have to work on a daily basis.
Here are some preset Lifestyles. Picking a preset generally allows for some small discounts to the total price. After a month of living somewhere the GM may allow you to move a single category up or down paying for the new price. Speak with your GM if you keep the discount or not after the change. Changing more then one category by one degree up or down generally requires moving.
Beggar: Free! No need to work if you aren't buying anything
Vagrant: (28 Lifestyle Points/Month) Meager Food, Sketchy, Central, A Room. Generally represents staying long term and an inn, hostel or renting a room from a local.
Peasant: (35 Lifestyle Points/Month) Enough Food, Neutral, Far Away, Small. This is what the average farmer pays for living such a luxurious life!
Worker: (55 Lifestyle Points) Enough Food, Neutral, Central, Small. An average worker who lives near the docks or other industrial plazas (And works there too, how fun!)
Tradesman: (85 Lifestyle Points) Enough Food, Safe, Central, Small. A tradesmen knows the value of his wares is worth protecting. Never miss protection payments though…
Gentry: (230 Lifestyle Points) Abundant Food, Safe, Middle, Huge, 1 Staff. Living like this is reserved for those who have made it or are actively making it.
Aristocrat: (620 Lifestyle Points) Overflowing, Haven, Far Away, Estate, 4 Staff. This kind of living is restricted to the most wealthy and powerful. Even approaching an estate like this uninvited could result in problems.
Food
How much food or other consumables are in the Lifestyle. Sometimes its tavern food sometimes it's whatever's on the shelves at home. Save a silver piece, you probably have that ale at home!
- Meager Food (7): Poorly feeds 1 person
- Enough Food (14): Feeds 1, Poorly feeds 2
- Well Fed (28): Feeds 2, Poorly feeds 4
- Abundant Food (56): Feeds 4, Poorly feeds 8, Cheer food for 1
- Overflowing (112): Feeds 8, Poorly feeds 16, Cheer food for 2
Safety
The safety of a Lifestyle indicates the type of neighborhood it is located in. Even in the most dangerous of areas a well paid gang acts as excellent security for a well paying customer.
- Dangerous (0): Few or no guards, corrupt and unfriendly at best. Violent crime is a daily occurrence here.
- Sketchy (5): Few guards with a neutral attitude. Crime is common place.
- Neutral (15): Guards are present sparsely and generally have a neutral attitude.
- Safe (45): Guards are frequent with a friendly attitude towards anyone who belongs.
- Haven (90): Guards are teeming with a helpful attitude for anyone who belongs in the area and actively seek out any threats.
Location
The location of the Lifestyle dictate how close to other stuff it is. With a bad location just stopping by for your favorite snack or a potion refill could take hours or only a minute. Exact location does not have to be determined unless GM/Player desire it.
- Far away (0): Could take more then an hour to get anywhere worth going.
- Middle (10): It takes 15-30 minutes to get to other places from your home.
- Central (20): Your home is merely minutes away from anywhere in town you want to go.
Size
The size of a lifestyle is how many Rooms are available. Generally 1 Room will cost about 7-14 Lifestyle Points a month. But that varies greatly once you get to the larger Sizes.
- A room (0): 0 Rooms, You live in a shared space or an not so private room at an inn.
- Small (14): 1-2 Rooms, Small but private.
- Medium (28): 3-4 Rooms, Lots of room for activities!
- Large (56): 5-8 Rooms, Perfect for a craftsmen with family.
- Huge (112): 9-23 Rooms, Spacious, rooms for every occasion.
- Estate (224) 24-48 Rooms, A true estate. It's really hard to use so much space…
Staff
Staff requires a size of Huge or Estate. Staff are loyal worker's who stay on site and have very basic training. Their loyalty is only limited by how well you treat them (or how much they fear you).
- 1 Staff (28): You have a dedicated butler or maid available 24/7
- 2 Staff (56): You have a loyal duo, night and day.
- 4 Staff (224): A whole team is accessible at all hours.
- 8 Staff (448): Your estate is teeming with staff.
Features
Features can range in price greatly. Any where from -100 to over 1,000 Lifestyle points. Maybe the place is haunted, so rent was cheap. Maybe the landlord is deaf and apathetic. Maybe the entire building is just made of pure gold. Whatever it is it might make the normal rent go up or down.
