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Lifestyle

Lifestyle determines how the character lives and their daily expenses so that they can survive. Is the character a squatter in an abandoned building? Does he survive by the charity of churches or other goodwill organizations? Does the character live in a cheap inn? Or has the character found a way to own her own home? Depending on the answers to these questions, the character may have a Beggar, Vagrant, Peasant, Tradesman, Gentry, or Aristocrat Lifestyle.

Your Lifestyle determines both your living conditions as well as the resources available to you. For example, a character living a Tradesman lifestyle likely has a crowbar or other common tool available at their home - they just need some time to dig it up. They've budgeted their expenses for the month, and can easily afford a standard meal at the local Tavern every day. In comparison, a character with a Vagrant lifestyle is just barely getting by: they must account for the purchase of every individual meal, tool, or other supplies which they purchase.

Lastly, your Lifestyle is a large determiner of the character's safety and quality of life. If your character is living the Beggar lifestyle, they live for free, likely within the confines of a sewer, or in a hollow log outside of town. Such a life is prone to harsh conditions from the environment, whether that be due to the weather, hostile animals or individuals, or the threat of disease and injury from trying to go about day-to-day life. Although you don't spend any TU in such a Lifestyle, characters living in this manner often pay in other ways.

Lifestyle Costs

Lifestyles are either paid out daily in silver or earned through working. A normal workday is considered 8 hours and depending on the characters bonus to relevant skill (Profession, Craft, Perform, etc), they will be able to sustain a higher lifestyle. Not all settlements or regions can support all lifestyles from all trades. Most lifestyles can be sustained long term by working 40 hours a week, meaning you do not have to work on a daily basis.

Beggar: Free! No need to work if you aren't buying anything

Vagrant: Bonus of +0 or 1sp per day, You are not considered Well Feed and can only work 8 hours a day with this lifestyle

Peasant: Bonus of +5 or 2sp per day, You are well fed and have a private room

Tradesman: Bonus of +10 or 3sp per day, You are well fed and have a small private dwelling or small property

Gentry: Bonus of +15 or 6 sp per day, You are well fed and count as eating Cheer food, you have large private dwelling or large property

Aristocrat: Bonus of +20 or 15 sp per day, You are well fed and count as eating Cheer food, you have an extensive private dwelling or sprawling property. You likely have servants or employees as well