User Tools

This is an old revision of the document!


Injuries & Health

When a character is subject to a damage-dealing effect, the effect first depletes the character's Hit Points, which are determined by their Hit Dice, Bonus HP and their Constitution modifier. A character's Hit Points restore hourly, of an amount equal to their total Hit Dice plus their Constitution modifier. If a character's Hit Points reach 0, or if the character is subject to a critical hit, they instead take Wound Damage.

Wounds

All characters possess a number of Wound Points for each part of their body. The Head, Legs, and Arms are all referred to as Limbs, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a Fireball). If a character reaches -1 or fewer Wound points on a limb or body, they risk bleeding out, unless they are stabilized by making a Fortitude save or through appropriate magic.

Characters restore a number of Wound Points equal to their total Hit Dice after each day of sufficient rest (typically 8 hours).

Although Wound damage may be healed akin to Hitpoints via curative magicks, this is not the case for negative Wound Point damage. Such injuries are exceptionally grave, and a character must recover negative Wound point damage naturally over time.

Below are a list of all body parts that possess a Wound pool, their Wound total, and the effects from that part being damaged.

  • Head: Wound Points equal to your Constitution score. If the Head reaches 0 Wounds, the character is unconscious. If the Head equals a number of negative Wounds equal to or exceeding the character's Constitution score, the character dies.
  • Arms: An Arm has Wound Points equal to your Constitution score. If the Arm reaches 0 or less Wounds, it ceases to function, and the character drops any items held in that Arm. If the Arm equals of a number of negative Wound Points equal to or exceeding the character's Constitution score, the Arm is severed off, or otherwise permanently unusable.
  • Legs: A Leg possesses Wound Points equal to your Constitution score. If the Leg reaches 0 or less Wounds, it ceases to function, halving the move speed of the creature (if bipedal). If the Leg reaches negative Wounds equal to or exceeding the character's Constitution score, the Leg is severed off, or otherwise permanently unusable. If both legs are 0 or less Wounds, the character may only crawl, at a static 5 ft. of movement per Move Action.
  • Body: The Body possesses Wounds equal to twice the character's Constitution score. If the Body reaches 0 Wounds, the character is unconscious. If the Body equals a number of negative Wounds equal to or exceeding the character's Constitution score, they die.