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Special Actions
Aid Another
You can spend a Half Action to help your allies instead of attacking or defending yourself. This usually takes the form of you directly defending your ally, or interfering with an opponent. If you're in the position to make a melee attack against an opponent who is Threatening your ally, you may spend a Half Action to grant your ally a +2 Circumstance bonus to hit, or to their Defense. If capable, multiple allies may Aid the same character - bonuses from Aid Another always stack.
Furthermore, you may use Aid Another to assist your allies with Skill checks or on saving throws (at GM discretion). When using Aid Another for a Skill, roll the same Skill yourself and consult the following table. If you do not possess the skill, you may still roll a simple D20, but you must hit a 10 or more to provide any use.
Table: Aid Another Skill Check Bonus
| Result | Bonus Provided |
|---|---|
| 10 | +2 |
| 20 | +3 |
| 30 | +4 |
| 40 | +5 |
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Charge
[Rules text…]
