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Movement and Distance
Tactical Movement
Most Medium creatures have a move speed of 30ft. In tactical combat this translates to 6 squares of movement, as each square represents 5ft.
Base Move Speed
Base Move Speed is normally based on a creatures race, and is often modified by Talents, Armor or magic items.
Armor lowers Total Movement Speed, if your armor restricts you to 30ft of movement and you are granted 20ft of Bonus Movement you can not use it as it exceeds your Armors Movement Speed.
Diagonal Movement
The first diagonal movement take on a turn counts as 5ft of movement. The Second counts as 10ft, the third as 5ft and so on. This means with a 30ft move you can move 20ft if all movement is diagonal.
You can not move diagonally through a hard corner, even if taking a 5-foot step.
Measuring Distance
It is assumed that 1 square is 5 feet. Use the above ruling for diagonals when measuring distance.
If measuring for closest creature for an effect and two creatures are equal distance flip a coin or roll a die to determine the target.
Moving Through a Square
You may move through an allies square at no extra cost and allies do not provide you with cover.
You can not move through a square of an enemy, with out making an Acrobatics check or Overruning. You can not end your movement on a square with an enemy or ally.
Terrain and Obstacles
The most common type of obstacle to run into is Difficult Terrain. Moving through difficult terrain requires 2 squares of movement rather than 1. All diagonal movement on difficult terrain consumes 3 squares of movement.
You can not Run or Charge across Difficult Terrain.
Special Movement
Swimming
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Flying
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Earth-Gliding
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