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Combat Maneuvers

Combat Maneuver Bonus

Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature’s CMB is determined using the following formula:

CMB = Base attack bonus + Strength modifier + special size modifier + talents + misc modifiers

Special Size Modifier

Creatures that are size Tiny or smaller use their Dexterity modifier in place of their Strength modifier to determine their CMB. The special size modifier for a creature’s Combat Maneuver Bonus is as follows:

  • Fine –8
  • Diminutive –4
  • Tiny –2
  • Small –1
  • Medium +0
  • Large +1
  • Huge +2
  • Gargantuan +4
  • Colossal +8

Some talents and abilities grant a bonus to your CMB when performing specific maneuvers.

Performing a Combat Maneuver

When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. By default a combat maneuver requires a full-round action that does not provoke attacks of opportunity.

There are some talents that change this into a Half Action that can often be performed in place of a normal melee attack, apart of a charge action, or as an Attack of Opportunity.

When you attempt to perform a combat maneuver:

  • Make an attack roll and add your CMB in place of your normal attack bonus.
  • Add any bonuses you currently have on attack rolls due to spells, talents, and other effects.
  • These bonuses must be applicable to the weapon or attack used to perform the maneuver.
  • The DC of this maneuver is your target’s Combat Maneuver Defense (CMD).
  • Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Combat Maneuver Defense

Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula:

CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier + miscellaneous modifiers

Special Size Modifier

The special size modifier for a creature’s Combat Maneuver Defense is as follows:

  • Fine –16
  • Diminutive –8
  • Tiny –4
  • Small –2
  • Medium +0
  • Large +2
  • Huge +4
  • Gargantuan +8
  • Colossal +16

Some talents and abilities grant a bonus to your CMD when resisting specific maneuvers.

Miscellaneous Modifiers

A creature can also add any circumstance, talent, dodge, condition,te and sacred bonuses to AC to its CMD. Any penalties to AC also apply to CMD. A flat-footed creature does not add its Dexterity bonus to CMD.

Determine Success

If your attack roll equals or exceeds the target’s CMD, your maneuver is a success and has the listed effect. Some maneuvers, such as bull rush, have varying levels of success depending on how much your attack roll exceeds the target’s CMD.

  • Rolling a natural 20 while attempting a combat maneuver is treat similar to a critical hit and adds an additional +5 to the total results. (except when attempting to escape from bonds).
  • Rolling a natural 1 is treated similar to a critical failure and provides a -5 to the net results.