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Damage

Damage Types

Most damage falls into one of two broad damage types. There are always unique cases where damage cannot be categorized as Energy or Physical. Often damage is hybrid and a mix of 2 or more damage types. When a damage source has multiple sources it is treated as each type at once for all purposes. Often Damage is increased or decreased based on a targets defensive abilities. (If Garry using fire damages against foe with Fire Resistance; the damage will be reduced based on the foes defensive ability.)

  • Energy Damage - There are two sub-categories for Energy, Aligned and Elemental.
  • Physical Damage Types - The three main types of Physical damage are bludgeoning, piercing, and slashing.

If your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal.

Damage reduces a target’s current hit points.

Minimum Damage

If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

Ability Bonus

Many weapons add damage based on a characters Ability bonus. Most often this is Strength or Dexterity, however many Talents and weapon Traits can change this.

  • When you hit with a melee or thrown weapon, add your Strength modifier to the damage result, by default.

Light Weapon

  • When you deal damage with a light weapon in your 1/2 your Ability bonus.
  • If you have a Strength penalty, the entire penalty applies.

Wielding a Weapon Two-Handed

  • When wielding a weapon two-handed, add 1-1/2 times your Ability bonus (Strength penalties are not multiplied).
  • You do not get this higher bonus when using light weapons with two hands.

Multiplying Damage

Sometimes you multiply damage (e.g., on a critical hit).

  • Roll the damage (with all modifiers) multiple times and total the results.

Note: When multiplying damage more than once, each multiplier uses the original, unmultiplied damage. For example, doubling damage twice results in three times normal damage.

Exception: Extra damage dice (beyond the weapon’s normal damage) are never multiplied.

Ability Damage

Certain creatures and magical effects can cause temporary or permanent ability damage (a reduction to an ability score).

Damage Dice Progression

Damage (That's a lot of damage!)

Damage Dice

Decrease Base Increase
N/A 1 1d2
1 1d2 1d3
1d2 1d3 1d4
1d3 1d4 1d6
1d4 1d6 1d8
1d6 1d8 1d10
1d8 1d10 2d6
1d10 2d6 2d8
2d6 2d8 3d6
2d8 3d6 3d8
3d6 3d8 5d6
3d8 5d6 5d8
5d6 5d8 7d6
5d8 7d6 7d8