This is an old revision of the document!
Combat Modifiers
Cover
Cover is a unique status that can grant your character a bonus to Defense. Cover is typically gained from hiding behind a solid object, or from magical effects. There are several variations of cover
Concealment
Concealment is a unique status that can grant your character a percentage chance of not being hit at all. Concealment is typically gained from hiding behind cover, or from magical effects.
Flanking
An attacker is considered flanking if there is an allied and armed creature directly across from their target. This give a +2 Circumstance bonus on attack rolls.
Size
Size plays a critical factor in how easy you are to hit, and how tough you are. Check out the Size subpage for all the fine details.
