This is an old revision of the document!
Combat Modifiers
Cover
Cover is a unique status that can grant your character a bonus to Defense. Cover is typically gained from hiding behind a solid object, or from magical effects.
Concealment
Concealment is a unique status that can grant your character a percentage chance of not being hit at all. Concealment is typically gained from hiding behind cover, or from magical effects.
Flanking
[Rules text…]
Size
Size plays a critical factor in how easy you are to hit, and how tough you are. Check out the Size subpage for all the *fine* details.
