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Weapon Traits
All weapons in Pathrunner possess one or more Weapon Traits, which are the qualities that make a weapon unique, and define what a weapon is capable of. Below is a list of all the weapon traits, and what effects they have.
Agile
Agile weapons may use DEX rather than strength on damage rolls
Armor Piercing (Rating)
Armor piercing weapons inflict extra damage to Armor Points, Barrier and Shell equal to rating. This damage is applied first for maximum effect against Armor Points, Barrier or Shell.
Brace
A Braced weapon may be Braced as a Half action. While braced if an opponent charges the braced character they may make an attack as an immediate action against the charger. This stops the chargers movement as well. If the attack hits it inflicts double base damage (this is not a critical hit). If the movement stop would result in the charges attack being out of range,they lose their attack as well.
Chain
When a chain weapon is parried by a shield or weapon successfully, the wielder of the chain weapon may immediately attempt a disarm check against the shield or weapon without provoking an attack of opportunity.
Concealable
Weapons with this trait gain a +4 to any check to hide the weapon.
Dangerous
This weapon can be dangerous to its wielder, on a natural 1 the user is instead hit by the attack themselves.
Disarming
This weapon is designed to pull a weapon from another’s grip. Users may make a disarm check as a Swift action once per round
Felling (Rating)
Weapon deals extra damage (equal to rating) when dealing Wounds.
