Weapon Traits
All weapons in Pathrunner possess one or more Weapon Traits, which are the qualities that make a weapon unique, and define what a weapon is capable of. Below is a list of all the weapon traits, and what effects they have.
Agile
Agile weapons may use DEX rather than strength on damage rolls
Armor Piercing (Rating)
Armor piercing weapons inflict extra damage to Armor Points, Barrier and Shell equal to rating. This damage is applied first for maximum effect against Armor Points, Barrier or Shell.
Brace
A Braced weapon may be Braced as a Half action. While braced if an opponent charges the braced character they may make an attack as an immediate action against the charger. This stops the chargers movement as well. If the attack hits it inflicts double base damage (this is not a critical hit). If the movement stop would result in the charges attack being out of range,they lose their attack as well.
Chain
When a chain weapon is parried by a shield or weapon successfully, the wielder of the chain weapon may immediately attempt a disarm check against the shield or weapon without provoking an attack of opportunity.
Concealable
Weapons with this trait gain a +4 to any check to hide the weapon.
Dangerous
This weapon can be dangerous to its wielder, on a natural 1 the user is instead hit by the attack themselves.
Disarming
This weapon is designed to pull a weapon from another’s grip. Users may make a disarm check as a Swift action once per round
Felling (Rating)
Weapon deals extra damage (equal to rating) when dealing Wounds.
Flexible
A flexible weapon may treat any square in the weapon's reach as the point of origin for the attack, meaning that the chosen square is treated as your location. You must still possess line of sight to the desired location.
Fragile
Weapon gains the Broken condition on a roll of a natural 1.
Gallant
When mounted and making a charge, the weapon deals weapon double damage
Longshot
This weapon can fire up to 20 range increments rather than only 10.
Nonlethal
A Non-Lethal damage weapon does not take the normal -4 penalty on attacks for dealing Non-Lethal damage. However, the wielder instead suffers a -4 penalty on attacks when attempting to inflict lethal damage with the weapon.
Precise
Making called shots with this weapon takes half the penalty.
Reach (Rating)
Has 5ft of additional Reach per rating
Reaving
Found on Axes Normally, or anything meant to remove limbs. When a reaving weapon inflicts wound damage to a limb from a critical hit, they may select which limb (besides the head) they hit rather than defaulting to the body.
Reliable
When a Reliable weapon rolls a natural 1, instead of a -5 penalty, they only take a -2. In addition any Broken or Ruined conditions only have half the normal penalty.
Savage (Rating)
This weapon is designed to inflict damage to soft targets. Against HP it adds its rating as extra damage
Scatter
This ranged weapon is more deadly at close range, gaining +4 to hit and damage within 10ft of the target
Secured
Attempts to disarm this weapon take a -4 penalty
Thrown
A thrown weapon can be used as a ranged weapon with a range increment listed under the weapon's description. In addition STR may be used instead of DEX for the attack.
Tripping
This weapon is designed to trip an enemy. Users may make a Trip check as a Swift action once per round
