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Food & Trade Goods

Trade Goods come in all shapes and sizes, but the most common are food and bulk materials. Below are some examples of each.

Table: Food Goods

Generally, a character must consume one meal of Food Goods every 2 days, and 1 lb. of water every day, to survive and work and/or travel 8 hours a day (adventuring, crafting, etc.). A character eating every day may instead work 12 hours a day. Unless otherwise listed, the food quantities listed below serve as a single meal.

We're well aware a pound of water isn't the most accurate measurement. However, we did it this way for the convenience of the player.

Meal Food TU Value Weight Notes
Jarred Food 2 0.5 lb. Normally pickled or otherwise preserved food in an airtight container.
Preserved Food 1 1 lb. Jerky, Trail Rations, and other such meals. Typically ruined if they become wet.
Trade Food 1 2 lb. Grains, Tubers, Mushrooms, and the like - must be prepared with an appropriate check, but can feed two creatures instead of one.
Vegetables 1-3 2 lb. A variant of Trade Food that can vary in value based upon your region and it's corresponding scarcity.
Water (4 lbs.) 1 4 lb. The stuff of life. Usually readily available, but when you can't find it, you need it.
Additional Foods TU Value Weight Notes
Cheerfood 3+ - Sweets, nice cigars, and other such luxuries - cheerfood gives the user a +1 on all d20 rolls for 24 hours.
Alcohol 4+ 1-100 lb. Ale, beer, wine, mead, and any other number of brews fit into this category. Quality and value can vary widely, as can the effects!