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Trade Goods

Trade Goods come in all shapes and sizes, but the most common are food and bulk materials. Below are some examples of each.

Table: Food Goods

Generally, a character must consume one meal of Food Goods every 2 days to survive and work 8 hours a day (adventuring, crafting, etc.). A character eating every day may instead work 12 hours a day. Unless otherwise listed, the food quantities listed below serve as a single meal.

Meal Food TU Value Weight Notes
Jarred Food 2 0.5 lb. Normally pickled or otherwise preserved food in an airtight container.
Preserved Food 1 1 lb. Jerky, Trail Rations, and other such meals. Typically ruined if they become wet.
Trade Food 1 2 lb. Grains, Tubers, Mushrooms, and the like - must be prepared with an appropriate check, but can feed two creatures instead of one.
Vegetables 1-3 2 lb. A variant of Trade Food that can vary in value based upon your region and it's corresponding scarcity.
Additional Foods TU Value Weight Notes
Cheerfood 3+ - Sweets, nice cigars, and other such luxuries - cheerfood gives the user a +1 on all d20 rolls for 24 hours.
Alcohol 4+ 1-100 lb. Ale, beer, wine, mead, and any other number of brews fit into this category. Quality and value can vary widely, as can the effects!

Table: Common Trade Materials

The examples below are not an exhaustive list, but are intended to serve as a guideline for estimating value and weight of transported goods.

Foods & Spices TU Value Weight
Chocolate 2 1 lb.
Cinnamon 1 1 lb.
Saffron 5 1 lb.
Salt 2 1 lb.
Sugar 1 5 lb.
Tobacco 1 2 lb.
Vanilla 5 1 lb.
Textiles & Furs TU Value Qty.
Cotton 2 1 sq. yard
Leather 1 1 sq. yard
Silk 5 1 sq. yard
Wool 2 1 sq. yard
Metals & Misc. Weight TU Value
Adamantium 1 lb. 10 TU
Coal or Charcoal 20 lb. 1 TU
Cold Iron 1 lb. 5 TU
Copper 5 lb. 1 TU
Darkwood 1 lb. 3 TU
Glass 1 lb. 1 TU
Gold 1 lb. 5 TU
Iron 10 lb. 1 TU
Marble 1 lb. 2 TU
Mithril 1 lb. 15 TU
Platinum 1 lb. 15 TU
Silver 1 lb. 1 TU