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Food

There is a variety of different foods found in the world and below are a few examples of such culinary products

Table: Food Goods

Generally, a character must consume one meal of Food Goods every 2 days, and 1 lb. of water every day, to survive and work and/or travel 8 hours a day (adventuring, crafting, etc.). A character eating every day may instead work 12 hours a day. Unless otherwise listed, the food quantities listed below serve as a single meal.

We're well aware a pound of water isn't the most accurate measurement. However, we did it this way for the convenience of the player.

Meal Food TU Value Weight Notes
Jarred Food 2 1 lb. Normally pickled or otherwise preserved food in an airtight container.
Preserved Food 1 2 lb. Jerky, Trail Rations, and other such meals. Typically ruined if they become wet.
Trade Food 1 4 lb. Grains, Tubers, Mushrooms, and the like - must be prepared with an appropriate check, but can feed two creatures instead of one.
Fruits & Vegetables 1+ 2 lb. A variant of Trade Food that can vary in value based upon your region and it's corresponding scarcity.
Meat 1+ 2lb Fresh meat of some kind, anything from chicken to more exotic varieties. Won't stay fresh very long.
Water (4 lbs.) 1 4 lb. The stuff of life. Usually readily available, but when you can't find it, you need it.
Additional Foods TU Value Weight Notes
Cheerfood 3+ - Sweets, nice cigars, and other such luxuries - cheerfood gives the user a +1 on all d20 rolls for 24 hours.
Alcohol 4+ 1-100 lb. Ale, beer, wine, mead, and any other number of brews fit into this category. Quality and value can vary widely, as can the effects!