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Masterwork Equipment
Any piece of equipment can be Masterworked, which requires an ever increasing amount of craftsmanship. An items Masterwork level is measured from 0 - 20. Zero indicates an item of completely mundane and only adequate quality. A Masterwork item provides notable bonuses, from becoming more versatile and easy to use to far more dangerous and elegant than their more mundane counterparts.
Masterwork bonuses may be applied multiple times, and each item can have any (legal) number of different applications of MWK abilities. Each new level of quality increases the price, and can either increase existing abilities, or add new ones.
In order to determine the cost of a Masterwork item use the chart:
Table: Magic Weapon Costs
| Enchantment Tier | TU Value |
|---|---|
| +1 Mwk | 10 |
| +2 Mwk | 40 |
| +3 Mwk | 90 |
| +4 Mwk | 160 |
| +5 Mwk | 250 |
| +6 Mwk | 360 |
| +7 Mwk | 490 |
| +8 Mwk | 640 |
| +9 Mwk | 810 |
| +10 Mwk | 1000 |
Weaponry Examples
- +1 Enhancement bonus to Attack rolls
- +1 Enhancement bonus to Damage rolls
- 10% increase in the weapon's range increment
Armor Examples
- +1 Enhancement bonus to AC
- -1 Armor Check penalty reduction (to a minimum penalty of 0)
- -1% Spell Failure chance
- +1 ft. Maximum Move Speed
General Examples
- -1 lb. of weight
- +1 Enhancement bonus to the tools bonus (at GM discretion; A crowbar can only go so hard)
- +2 HP and +1 hardness
- Alter the item's function in a unique way (at GM discretion)
