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Masterwork

Any piece of equipment can be Masterworked showing an ever increasing amount of craftsmanship. An items level of craftsmanship is measured from 0 - 20. Zero indicating an item of completely mundane and only adequate quality. An item with a Masterwork(MWK) quality of 1 provides a +1 on equipment checks (in some cases) or a slight modification or increase in another aspect. Some items may have increased durability, be lighter, be faster, or in the case of armor provide more maneuverability.

Masterwork bonuses can be applied multiple times and each item can have any (legal) number of different applications of MWK abilities. Each new level of quality increases the price and can increase or add a new ability.

Basic uses for weapons

  • provide a +1 Enhancement bonus to Attack rolls
  • provide a +1 Enhancement bonus to Damage rolls
  • increase range increment by 10%

Basic uses for Armor

  • provide +1 Enhancement bonus to AC
  • reduce armor check penalty by 1
  • reduce spell failure by 1%
  • increase max movement speed by 1ft

Basic uses General

  • reduce weight of object by 1lb (min weight becomes 0lb or so close to weightless it is negligible)
  • alter an items function in a way approved by GM
  • provide +1 Enhancement bonus to the tools bonus (at GM discretion. A crowbar can only go so hard.)
  • Increase HP by 2 and Hardness by 1