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Modern Weapons

The following weapons are unavailable in most settings that lack more modern technology and should not be allowed in conventional PathRunner campaigns.

There are some Modern Weapon Traits

Firearms

Name Hands Dmg Critical Range Weight Capacity Caliber Type Cost Specials
Revolver One 2d6 x2 40ft 3 lbs 6 .45 Ballistic 8 BR (8), Reliable
Handgun One 2d6 x2 40ft 3 lbs 8 .45 Ballistic 10 BR (8)
Machine Pistol One 2d6 x2 30ft 5 lbs 20 .32 Ballistic 12 BR (6), Automatic
Heavy Revolver One 2d8 x2 50ft 4 lbs 5 .44 Ballistic 11 BR (10)
Sawed-Off Shotgun One 3d6 x2 20ft 6 lbs 2 12 Gauge Ballistic 10 BR (6), Misfire (1)
SMG Two 2d6 x2 50ft 8 lbs 30 .45 Ballistic 14 BR (8), Automatic, SMG
Double Barrel Shotgun Two 3d6 x2 50ft 12 lbs 2 12 Gauge Ballistic 12 BR (12), Reliable
Pump Action Shotgun Two 3d6 x2 50ft 12 lbs 5 12 Gauge Ballistic 14 BR (12)
Riot Shotgun Two 3d6 x2 30ft 14 lbs 12 12 Gauge Ballistic 18 BR (8), Automatic, Misfire (1)
Hunting Rifle Two 3d6 x2 150ft 12 lbs 5 .308 Ballistic 12 BR (10), Longshot, Precise, Reliable
Sniper Rifle Two 3d6 x2 200ft 12 lbs 5 .308 Ballistic 18 BR (12), Longshot, Precise
Assault Rifle Two 2d8 x2 100ft 9 lbs 30 .223 Ballistic 15 BR (10), Automatic
Battle Rifle Two 3d6 x2 120ft 12 lbs 8 .308 Ballistic 15 BR (12), Reliable
Light Machine Gun Two 2d8 x2 120ft 15 lbs 50 .223 Ballistic 18 BR (10), Automatic, Misfire (1)
Grenade Launcher Two * * 60ft 10 lbs 1 * * 14 Uses Grenades
Anti-Tank Rifle Heavy 4d6 x2 250ft 20 lbs 1 .75 Ballistic 25 BR (20), Destructive
Heavy Sniper Rifle Heavy 3d8 x2 300ft 15 lbs 5 .50 Ballistic 20 BR (16), Longshot, Precise
Medium Machine Gun Heavy 3d6 x2 200ft 16 lbs 100 .308 Ballistic 20 BR (12), Automatic
Heavy Machine Gun Heavy 3d8 x2 250ft 25 lbs 50 .50 Ballistic 25 BR (16), Automatic, Misfire (1)
Autocannon Heavy 4d6 x2 250ft 40 lbs 10 .75 Ballistic 40 BR (20), Destructive, Misfire (2)

Ammunition

Full Metal Jacket

Full Metal Jackets are the standard ammunition for most modern firearms. They gain Savage and Armor Penetrating equal to half of their Ballistic Rating, i.e. BR (8) would give Savage (4) and Armor Penetrating (4).

  • .32 or .45: 1TU per 10 Bullets
  • .223 or .44: 1TU per 6 Bullets
  • .308: 1TU per 3 Bullets
  • .50: 1TU per 2 Bullets
  • .75: 1 TU per Bullet

Armor Piercing

Armor Piercing Rounds excel at cutting through armor and objects. They gain Armor Penetrating equal to their Ballistic Rating.

  • .32 or .45: 1TU per 10 Bullets
  • .223 or .44: 1TU per 6 Bullets
  • .308: 1TU per 3 Bullets
  • .50: 1TU per 2 Bullets
  • .75: 1 TU per Bullet

Hollow Point

Hollow point ammunition is effective against soft targets. They gain Savage equal to their Ballistic Rating

  • .32 or .45: 1TU per 10 Bullets
  • .223 or .44: 1TU per 6 Bullets
  • .308: 1TU per 3 Bullets
  • .50: 1TU per 2 Bullets
  • .75: 1 TU per Bullet

Surplus

Surplus ammo is incredibly cheap to make and is inferior in all ways to other bullets. They lose their Ballistic Rating and gain Misfire (1). If the weapon has Reliable they instead lose that and do not gain Misfire

  • .32 or .45: 1TU per 20 Bullets
  • .223, .44 or 12 Gauge: 1TU per 12 Bullets
  • .308: 1TU per 6 Bullets
  • .50: 1TU per 4 Bullets
  • .75: 1 TU per 2 Bullets

00 Buck

This is the standard ammunition used in most shotguns. It gains Savage and Felling equal to its Ballistic Rating.

  • 12 gauge: 1TU per 6 Shells

Slug

This shell uses a single large slug to deliver longer range and more effectiveness against armor. Increase the range by 50% and it gains Armor Piercing equal to half of its Ballistic Rating.

  • 12 gauge: 1TU per 6 Shells

Beanbag Round

This shell has a soft payload that makes shots vastly less dangerous. The weapon gains the Non-lethal trait and loses it's Ballistic Rating.

  • 12 gauge: 1TU per 6 Shells

Birdshot

This shell is loaded with many tiny pellets that make hitting a target at close range easier. The weapon loses its Ballistic Rating but gets a +4 Circumstance bonus against enemies within 10 ft

  • 12 gauge: 1TU per 6 Shells

Dragon's Breath Shells

These shells are loaded with a flammable payload that ignite when fired. The weapon inflicts Fire damage and loses its Ballistic Rating

  • 12 gauge: 1TU per 2 Shells