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Other Modern Weapons

Standard Chemthrower

20 TU, Two Handed, 14 lbs, Capacity 5

The Standard Chemthrower fires a variety of chemical products with a pull of the trigger. When fired as a Half Action it can effect either a 50ft Line or a 20ft Cone. It inflicts 4d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires a Full Round Action to reload. Using it in Melee provokes attacks of Opportunity and cannot be used in grapples

Compact Chemthrower

15 TU, One Handed, 6 lbs, Capacity 3

The Compact Chemthrower fires a variety of chemical products with a pull of the trigger. When fired as a Half Action it can effect either a 25ft Line or a 10ft Cone. It inflicts 3d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires a Full Round Action to reload. It can be used in melee without provoking attacks of opportunity and used in grapples.

Heavy Chemthrower

30 TU, Heavy, 25 lbs, Capacity 10

The Heavy Chemthrower fires a variety of chemical products with a pull of the trigger. It also requires a back back of fuel to work. When fired as a Half Action it can effect either a 100ft Line or a 40ft Cone. It inflicts 6d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires 2 Full Round Action to reload. Using it in Melee provokes attacks of Opportunity and cannot be used in grapples

Chemthrower Fuel, Napalm

1 TU, .5 lbs

A single use of fuel for a chemthrowers. Causes the Chemthrower to inflict Fire Damage. Usually comes in cannisters of 3, 5 or 10.

Chemthrower Fuel, Liquid Nitrogen

1 TU, .5 lbs

A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Cold Damage. Usually comes in cannisters of 3, 5 or 10.

Chemthrower Fuel, Corrosive Spray

1 TU, .5 lbs

A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Acid Damage. Usually comes in cannisters of 3, 5 or 10.

Chemthrower Fuel, Conductive Jelly

1 TU, .5 lbs

A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Electricity Damage. Usually comes in cannisters of 3, 5 or 10.

Chemthrower Fuel, Holy Water

1 TU, .5 lbs

A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Holy Damage. Usually comes in cannisters of 3, 5 or 10.

Chemthrower Fuel, Unholy Water

1 TU, .5 lbs

A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Unholy Damage. Usually comes in cannisters of 3, 5 or 10.

Grenade Launcher

20 TU, Two Handed, 10 lbs, Capacity 4

This 1.5 Caliber pump action launcher can fire grenades out to a range increment of 60ft. It can use any grenade that is made to fit in it. It is treated as a Two Handed Firearm for reloading and using in melee and grapple.

Flechette Round

1 TU, .5 lbs

This 1.5 Caliber shell is designed to be used in a grenade launcher. It is a single target attack that inflicts 4d8 Slashing damage and has Savage (10)