User Tools

This is an old revision of the document!


Modern Weapon Ammunition

Full Metal Jacket

Full Metal Jackets are the standard ammunition for most modern firearms. They gain Savage and Armor Penetrating equal to half of their Ballistic Rating, i.e. BR (8) would give Savage (4) and Armor Penetrating (4).

  • .32 or .45: 1TU per 10 Bullets
  • .223 or .44: 1TU per 6 Bullets
  • .308: 1TU per 3 Bullets
  • .50: 1TU per 2 Bullets
  • .75: 1 TU per Bullet

Armor Piercing

Armor Piercing Rounds excel at cutting through armor and objects. They gain Armor Penetrating equal to their Ballistic Rating.

  • .32 or .45: 1TU per 10 Bullets
  • .223 or .44: 1TU per 6 Bullets
  • .308: 1TU per 3 Bullets
  • .50: 1TU per 2 Bullets
  • .75: 1 TU per Bullet

Hollow Point

Hollow point ammunition is effective against soft targets. They gain Savage equal to their Ballistic Rating

  • .32 or .45: 1TU per 10 Bullets
  • .223 or .44: 1TU per 6 Bullets
  • .308: 1TU per 3 Bullets
  • .50: 1TU per 2 Bullets
  • .75: 1 TU per Bullet

Surplus

Surplus ammo is incredibly cheap to make and is inferior in all ways to other bullets. They lose their Ballistic Rating and gain Misfire (1). If the weapon has Reliable they instead lose that and do not gain Misfire

  • .32 or .45: 1TU per 20 Bullets
  • .223, .44 or 12 Gauge: 1TU per 12 Bullets
  • .308: 1TU per 6 Bullets
  • .50: 1TU per 4 Bullets
  • .75: 1 TU per 2 Bullets

00 Buck

This is the standard ammunition used in most shotguns. It gains Savage and Felling equal to its Ballistic Rating.

  • 12 gauge: 1TU per 6 Shells

Slug

This shell uses a single large slug to deliver longer range and more effectiveness against armor. Increase the range by 50% and it gains Armor Piercing equal to half of its Ballistic Rating.

  • 12 gauge: 1TU per 6 Shells

Beanbag Round

This shell has a soft payload that makes shots vastly less dangerous. The weapon gains the Non-lethal trait and loses it's Ballistic Rating.

  • 12 gauge: 1TU per 6 Shells

Birdshot

This shell is loaded with many tiny pellets that make hitting a target at close range easier. The weapon loses its Ballistic Rating but gets a +4 Circumstance bonus against enemies within 10 ft

  • 12 gauge: 1TU per 6 Shells

Dragon's Breath Shells

These shells are loaded with a flammable payload that ignite when fired. The weapon inflicts Fire damage and loses its Ballistic Rating

  • 12 gauge: 1TU per 2 Shells