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Future Weapons
The following weapons are unavailable in most settings that lack more advanced technology and should not be allowed in conventional PathRunner campaigns or even modern settings. This is for Science Fiction and Science Fantasy
Ranged Weapons
| Name | Hands | Dmg | Critical | Range | Weight | Capacity | Caliber | Type | Cost | Specials | |||||||||
| Orda Enforcer | One | 4d6 | x2 | 80ft | 6 lbs | 5 | Orda,Half | Explosive | 20 | BR (10), Reliable | |||||||||
| Vulcan Inferno Pistol | One | 2d8 | x2 | 40ft | 4 lbs | 20 | H Cell | Fire | 15 | BR (8), Automatic | |||||||||
| Fluoroantimonic Caster | One | 3d6 | x2 | 30ft | 5 lbs | 10 | H Cell | Acid | 15 | BR (8), Destructive | |||||||||
| Breach Gun | One | 6d6 | x2 | 10ft | 7 lbs | 1 | Orda,Full | Explosive | 20 | BR (15), Destructive | |||||||||
| Orda Battle Rifle | Two | 6d6 | x2 | 120ft | 14 lbs | 10 | Orda,Full | Explosive | 30 | BR (15), Reliable | |||||||||
| Pyroflux Repeater | Two | 3d8 | x2 | 80ft | 9 lbs | 40 | H Cell + | Fire | 25 | BR (12), Automatic | |||||||||
| Fluoroplasmic Carbine | Two | 4d6 | x2 | 50ft | 10 lbs | 20 | H Cell + | Acid | 25 | BR (12), Destructive | |||||||||
| Turbine Pattern Autogun | Two | 2d8 | x2 | 80ft | 12 lbs | 80 | .223 | Ballistic | 10 | BR (10), Twin Automatic | |||||||||
| Archeotech Repeater | Two | 50 | - | 200ft | 6 lbs | 1 | Archeo | Force | 50 | Archeotech | |||||||||
Ammo
Orda
Brutally powerful ballistic shells that have a powerful explosive in the sabot. Short for ordnance. They gain Savage and Armor Piercing equal to their ballistic rating
- Half: 1TU per Bullet
- Full: 2 TU per Bullet
H Cell
This chemical shell is used in most energy weapons. They gain Savage if the weapon does Fire damage, or Armor Piercing if it does Acid damage, both equal to their ballistic rating
- H Cell: 1TU per 4 Bullets
- H Cell+: 1 TU per 2 Bullet
