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Future Weapons

The following weapons are unavailable in most settings that lack more advanced technology and should not be allowed in conventional PathRunner campaigns or even modern settings. This is for Science Fiction and Science Fantasy

Ranged Weapons

Name Hands Dmg Critical Range Weight Capacity Caliber Type Cost Specials
Orda Enforcer One 4d6 x2 80ft 6 lbs 5 Orda,Half Explosive 20 BR (10), Reliable
Vulcan Inferno Pistol One 2d8 x2 40ft 4 lbs 20 H Cell Fire 15 BR (8), Automatic
Fluoroantimonic Caster One 3d6 x2 30ft 5 lbs 10 H Cell Acid 15 BR (8), Destructive
Breach Gun One 6d6 x2 10ft 7 lbs 1 Orda,Full Explosive 20 BR (15), Destructive
Orda Battle Rifle Two 6d6 x2 120ft 14 lbs 10 Orda,Full Explosive 30 BR (15), Reliable
Pyroflux Repeater Two 3d8 x2 80ft 9 lbs 40 H Cell + Fire 25 BR (12), Automatic
Fluoroplasmic Carbine Two 4d6 x2 50ft 10 lbs 20 H Cell + Acid 25 BR (12), Destructive
Turbine Pattern Autogun Two 2d8 x2 80ft 12 lbs 80 .223 Ballistic 10 BR (10), Twin Automatic
Archeotech Repeater Two 50 - 200ft 6 lbs 1 Archeo Force 50 Archeotech