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Future Weapons

The following weapons are unavailable in most settings that lack more advanced technology and should not be allowed in conventional PathRunner campaigns or even modern settings. This is for Science Fiction and Science Fantasy

Ranged Weapons

Name Hands Dmg Critical Range Weight Capacity Caliber Type Cost Specials
Orda Pistol One 2d10 x2 80ft 6 lbs 5 Orda,Half Explosive 20 BR (10), Reliable
Laser Pistol One 2d8 x2 40ft 4 lbs 20 H Cell Fire 15 BR (8), Automatic
Plasma Pistol One 3d6 x2 30ft 5 lbs 10 H Cell Acid 15 BR (8), Destructive
Breach Gun One 3d10 x2 10ft 7 lbs 1 Orda,Full Explosive 20 BR (15), Destructive
Orda Rifle Two 3d10 x2 120ft 14 lbs 10 Orda,Full Explosive 30 BR (15), Reliable
Laser Rifle Two 3d8 x2 80ft 9 lbs 40 H Cell + Fire 25 BR (12), Automatic
Riot Shotgun Two 3d6 x2 30ft 14 lbs 12 12 Gauge Ballistic 18 BR (8), Automatic, Misfire (1)
Hunting Rifle Two 3d6 x2 150ft 12 lbs 5 .308 Ballistic 12 BR (10), Longshot, Precise, Reliable
Sniper Rifle Two 3d6 x2 200ft 12 lbs 5 .308 Ballistic 18 BR (12), Longshot, Precise
Assault Rifle Two 2d8 x2 100ft 9 lbs 30 .223 Ballistic 15 BR (10), Automatic
Battle Rifle Two 3d6 x2 120ft 12 lbs 8 .308 Ballistic 15 BR (12), Reliable
Light Machine Gun Two 2d8 x2 120ft 15 lbs 50 .223 Ballistic 18 BR (10), Automatic, Misfire (1)
Anti-Tank Rifle Heavy 4d6 x2 250ft 20 lbs 1 .75 Ballistic 25 BR (20), Destructive
Heavy Sniper Rifle Heavy 3d8 x2 300ft 15 lbs 5 .50 Ballistic 20 BR (16), Longshot, Precise
Medium Machine Gun Heavy 3d6 x2 200ft 16 lbs 100 .308 Ballistic 20 BR (12), Automatic
Heavy Machine Gun Heavy 3d8 x2 250ft 25 lbs 50 .50 Ballistic 25 BR (16), Automatic, Misfire (1)
Autocannon Heavy 4d6 x2 250ft 40 lbs 10 .75 Ballistic 40 BR (20), Destructive, Misfire (2)