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Explosives
Fragmentation Grenade
3 TU, .5 lbs
4d6 Slashing Damage, 20ft radius, 20ft Throw Range, Reflex DC 15
Incendiary Grenade
3 TU, .5 lbs
4d6 Fire Damage, 15ft radius, 20ft Throw Range, Reflex DC 15
Dynamite
1 TU, .5 lbs
2d6 Bludgeoning Damage, 5ft radius, 10ft Throw Range, Reflex DC 15
Dynamite must be lit with a flame of some kind or detonated with explosive caps. Each additional stick tied together adds 1d6 damage and +5ft to the radius. This bonus stacks up to a total of 10d6 (9 Sticks of Dynamite). If planted as a planned explosive on something, it gains the Destructive trait.
