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Modern Weapons

The following weapons are unavailable in most settings that lack more modern technology and should not be allowed in conventional PathRunner campaigns.

There are also Modern Weapon Traits, Explosives, Other Modern Weapons and Modern Weapon Ammo

Firearm Basics:

One Handed firearms take a Half Action to Reload, are used in one hand, can be fired in melee and Grapple at no penalty and do not provoke attacks of opportunity doing so.

Two handed firearms take a Full Action to Reload, are used in two hands and if fired in melee they provoke attacks of Opportunity. They can not be fired in a Grapple.

Heavy Firearms take a Full Round Action to Reload and are used in two hands. However they require either being Prone, mounted on a fixed point or using a Half action to “Brace” the weapon. The weapon stays braced until the character moves. If none of these are met the attacker takes a -4 on all attack rolls. If fired in melee they provoke attacks of Opportunity. They can not be fired in a Grapple.

Firearms

Name Hands Dmg Critical Range Weight Capacity Caliber Type Cost Specials
Revolver One 2d6 x2 40ft 3 lbs 6 .45 Ballistic 8 BR (8), Reliable
Handgun One 2d6 x2 40ft 3 lbs 8 .45 Ballistic 10 BR (8)
Machine Pistol One 2d6 x2 30ft 5 lbs 20 .32 Ballistic 12 BR (6), Automatic
Heavy Revolver One 2d8 x2 50ft 4 lbs 5 .44 Ballistic 11 BR (10)
Sawed-Off Shotgun One 3d6 x2 20ft 6 lbs 2 12 Gauge Ballistic 10 BR (6), Misfire (1)
SMG Two 2d6 x2 50ft 8 lbs 30 .45 Ballistic 14 BR (8), Automatic, SMG
Double Barrel Shotgun Two 3d6 x2 50ft 12 lbs 2 12 Gauge Ballistic 12 BR (12), Reliable
Pump Action Shotgun Two 3d6 x2 50ft 12 lbs 5 12 Gauge Ballistic 14 BR (12)
Riot Shotgun Two 3d6 x2 30ft 14 lbs 12 12 Gauge Ballistic 18 BR (8), Automatic, Misfire (1)
Hunting Rifle Two 3d6 x2 150ft 12 lbs 5 .308 Ballistic 12 BR (10), Longshot, Precise, Reliable
Sniper Rifle Two 3d6 x2 200ft 12 lbs 5 .308 Ballistic 18 BR (12), Longshot, Precise
Assault Rifle Two 2d8 x2 100ft 9 lbs 30 .223 Ballistic 15 BR (10), Automatic
Battle Rifle Two 3d6 x2 120ft 12 lbs 8 .308 Ballistic 15 BR (12), Reliable
Light Machine Gun Two 2d8 x2 120ft 15 lbs 50 .223 Ballistic 18 BR (10), Automatic, Misfire (1)
Anti-Tank Rifle Heavy 4d6 x2 250ft 20 lbs 1 .75 Ballistic 25 BR (20), Destructive
Heavy Sniper Rifle Heavy 3d8 x2 300ft 15 lbs 5 .50 Ballistic 20 BR (16), Longshot, Precise
Medium Machine Gun Heavy 3d6 x2 200ft 16 lbs 100 .308 Ballistic 20 BR (12), Automatic
Heavy Machine Gun Heavy 3d8 x2 250ft 25 lbs 50 .50 Ballistic 25 BR (16), Automatic, Misfire (1)
Autocannon Heavy 4d6 x2 250ft 40 lbs 10 .75 Ballistic 40 BR (20), Destructive, Misfire (2)

Weapon Descriptions

Revolver

A rugged, simple sidearm with a rotating cylinder. Favored for its reliability and ease of maintenance.

Handgun

A standard semi-automatic pistol, offering a balance of capacity and control for everyday use.

Machine Pistol

A compact automatic firearm that trades accuracy for a high rate of fire in close quarters.

Heavy Revolver

A large-caliber revolver that delivers punishing shots, though with heavier recoil and limited capacity.

Sawed-Off Shotgun

A brutally compact shotgun designed for devastating close-range blasts, at the cost of range and stability.

SMG

A compact automatic weapon built for mobility and suppressive fire in tight environments.

Double Barrel Shotgun

A classic two-shot shotgun known for its reliability and powerful, immediate stopping force.

Pump Action Shotgun

A versatile and dependable shotgun with a tubular magazine, widely used in both civilian and combat roles.

Riot Shotgun

A high-capacity combat shotgun designed for sustained close-range engagements, often difficult to control.

Hunting Rifle

A precise, long-range rifle built for accuracy and consistency, favored by marksmen and outdoorsmen.

Sniper Rifle

A specialized long-range firearm optimized for precision shooting at extreme distances.

Assault Rifle

A standard military rifle capable of automatic fire, offering a balance between range, power, and control.

Battle Rifle

A full-powered rifle chambered in heavier calibers, delivering strong impact at longer ranges.

Light Machine Gun

A portable support weapon designed to lay down sustained automatic fire with moderate mobility.

Anti-Tank Rifle

A massive, high-caliber rifle built to penetrate armor and destroy hardened targets.

Heavy Sniper Rifle

A large-caliber precision weapon capable of extreme-range shots and immense stopping power.

Medium Machine Gun

A sustained-fire weapon typically used from supported positions to control large areas of the battlefield.

Heavy Machine Gun

A devastating high-caliber weapon designed for anti-material and suppressive roles, often crew-served.

Autocannon

A heavy, rapid-firing cannon that unleashes destructive shells, capable of tearing through vehicles and fortifications.