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Crafting Materials
When attempting to Craft something, you must consume a certain amount of materials to do so. Below is a reference sheet of example TU pricing for Crafting Materials, as well as their weight.
Note that the prices below are only available when purchasing these materials at Character Creation. During the course of a game, crafting components are typically significantly more valuable, and can be more than 10 times the TU prices listed here. The quality of the crafting materials leveraged determines the quality of good you may create. For example, it is difficult, if not impossible, to create magical rings or greater implements out of only poor magical goods.
Table: Crafting Materials
| Crafting Goods | TU Value | Weight (Lbs.) | Magical Crafting Goods | TU Value | Weight (Lbs.) |
|---|---|---|---|---|---|
| Poor | 1 | 5 lb. | Poor | 1 | 5 lb. |
| Common | 2 | 2 lb. | Common | 4 | 3 lb. |
| Good | 4 | 1 lb. | Good | 8 | 1 lb. |
| Fine | 8 | 0.5 lb. | Fine | 16 | 0.5 lb. |
| Best | 16 | - | Best | 32 | - |
| Firearm Components | TU Value | Weight (Lbs.) | Esoteric Crafting Goods | TU Value | Weight (Lbs.) |
| Poor | 2 | 10 lb. | Petty | 1 | - |
| Common | 4 | 5 lb. | Mundane | 3 | - |
| Good | 7 | 2 lb. | Curious | 6 | - |
| Fine | 12 | 1 lb. | Mysterious | 10 | - |
| Best | 20 | 1 lb. | Truth | 15 | - |
Table: Upgrading Materials
| Crafting Goods | Craft DC | Time (hours) | Magical Crafting Goods | Craft DC | Time (hours) |
|---|---|---|---|---|---|
| Poor | NA | NA | Poor | 10 | 1 |
| Common | 10 | 1 | Common | 15 | 4 |
| Good | 15 | 4 | Good | 20 | 8 |
| Fine | 20 | 8 | Fine | 25 | 16 |
| Best | 25 | 16 | Best | 30 | 32 |
| Firearm Components | Craft DC | Time (hours) | Esoteric Crafting Goods | Craft DC | Time (hours) |
| Poor | 10 | 1 | Petty | 10 | 4 |
| Common | 15 | 4 | Mundane | 15 | 8 |
| Good | 20 | 12 | Curious | 20 | 15 |
| Fine | 25 | 24 | Mysterious | 25 | 16 |
| Best | 30 | 36 | Truth | 30 | 23 |
Upgrading a materials require 50% of the TU value of the next step to consist of the former step. Example: To make a Best Crafting you need at least one Fine Crafting.
Gathering Materials
Crafting, Magical and Esoteric materials can often be gathered from natural (or unnatural) sources in the world. This check will often be a Craft, Profession or even Survival check. This check and how much material is gathered is determined by three factors, Access, Amount and Rate.
Access
Access to a resource determines the base DC for the material. The three levels of access are Easy (DC 5), Average (DC 10) and Difficult (DC 20). If this check hots the DC you always gather at least one material, however exceeding it is determined by the resources Amount
Amount
Amount determines how many materials are acquired through each check. There are three levels of amount, Plentitude, Average and Sparse. Each level determines how many materials you get by exceeding the gather DC. Plentitude level gives one extra material for every 2 exceed, Average gives one extra material for every 5 exceeded and Sparse gives one extra material for every 10 exceeded.
Rate
Rate determines how long each check takes to complete. There are three levels of rate, each with a number of hours. Fast rate requires 4 hours of work, Normal rate requires 8 hours of work and Long requires 12 hours of work.
Gather Cap
All resources have a gather cap as well. This determines the amount of materials that can be extracted from a resource in one day (a single 24 hour period).
Table: Gathering Resources
| Access | DC | Amount | Exceed by | Rate | Hours |
|---|---|---|---|---|---|
| Easy | 5 | Plentitude | 2 | Fast | 4 |
| Average | 10 | Average | 5 | Normal | 8 |
| Difficult | 20 | Sparse | 10 | Long | 12 |
Example
A party comes across a field of magical onions and decides to gather them. The GM determines that the Access of these onions is Average and sets the DC to 10. These onions grow in small, remote clusters though and the Amount is set to Sparse. Next the process of gathering these onions is quick and the GM sets the Rate to Fast . The Party can Roll a Survival or Profession (Botanist or Farmer) to gather these materials. Each player may roll separately or work together on a single roll. The GM shares that the Gather Cap of these is 10, which means the most materials they can extract today is 10.
As a result the party elects to have two members gather and the others explore the area. Player one rolls a 22 and Player two rolls a 17. Player one gathers 2 Poor Magical Crafting Goods and Player Two gathers 1. Realizing the onions are quite hard to gather great amounts at once, all party members join in on the onion hunt and choose to take ten. The four party members each gather a single Poor Magical Crafting Good after four hours. So after 8 hours of work so far the party has gathered 7 materials which means 3 more could be gathered. However the party decides to instead simply call it a day and move on from the onion patch.
