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Consumables

Thrown Weapons

Thrown weapons have a range of 20ft and only have 5 range increments, meaning they can only be thrown a maximum of 120 ft at a -10 penalty. A square's AC is 5 and if the attack is successfully the thrown weapon delivers its payload successfully. Some thrown weapons do not have an Area of Effect which means they target a creatures Touch AC instead.

Alchemist's Fire Cost: 1 TU, Craft DC: Alchemy DC 15

Alchemist Fire's are a staple in adventuring and warfare. They inflict 2d6 Fire damage in a 15ft diameter cross with a Reflex DC 15 for half damage. Anyone who fails the save takes the damage again the next round with no save. Any squares that were unoccupied burn for one round inflicting 2d6 fire damage to anyone that enters the square