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Catfolk Racial Talents
Cat's Eyes
Your eyes have improved at seeing through the darkness through frequent use. You gain Darkvision 60 ft.
Cat's Claws
Some Catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this Talent have a pair of claws they can use as natural weapons. These claws are primary natural attacks that deal 1d6 points of damage each.
Cat's Grace
Catfolk are known for their traversing the most precarious edges with ease and grace. Catfolk with this Talent gain a Climb speed equal to half of their base land speed. In addition, they do not suffer any penalties for climbing, allowing them to act and defend themselves normally, as if they were standing upon the ground.
Land on Your Feet
Catfolk tend to always land on their feet, and you're no different - you are never prone when you take a fall, even from a failed check or from taking lethal damage.
Cattail
- Requirements: Catfolk, 15 Experience
You have a long, flexible tail which can be used to carry objects. You cannot wield weapons with your tail, but you may use it to retrieve small, stowed objects carried on your person as a Swift Action.
Nine Lives
Catfolk have a way of living through things which they truly shouldn't. Whenever you spend a Hero Point to reroll a D20, you may roll two dice instead of one, taking the higher of the two.
Sniff Prey
You have a particularly well-developed sense of smell, even for a Catfolk. You gain the Scent universal monster ability, within a range of 30 feet.
