This is an old revision of the document!
Aasimar Racial Talents
Angelic Flesh
Your flesh becomes far more angelic, and takes on the form of marble or a specific metal. First, this transformation renders you immune to Flesh to Stone. Secondly, your angelic form resists the influence of evil forces - you are now under a constant Protection From Evil effect, with a Caster Level equal to your Hit Die.
Be Not Afraid
At will, you may manifest a shining halo over your head. The halo sheds light as a torch in a 20 foot radius around you. Additionally, the halo acts as a pseudo-light spell; although the halo does not dispell magical darkness, the light of the halo will shine through in its area of effect, provided that your HD or CL is higher than the Caster Level of the Darkness spell.
Child of Heaven
You have a pair of wings, typically feathery and lightly-colored, though metallic wings are also seen on occasion. As long as you are not restrained, the wings provide you with a means of gracefully descending to the ground, akin to a constant Feather Fall spell. Additionally, you may make a DC 20 Fly check whenever you are airborne to glide, moving 5 feet laterally for every 10 feet of distance fallen.
Heavenly Ascent
- Requirements: Child of Heaven, Fly 10, CST 5, 50 Experience
You gain true mastery over your wings, and may now fly with them at a speed equal to your base land speed, with a maneuverability of Poor (-4). When you reach CST 10, the maneuverability increases to Average, and you may fly at your base land speed +30 ft.
When you reach CST 15, the maneuverability increases to Good (+4), and you may fly at your base land speed +60 ft. Lastly, at CST 20, your maneuverability increases to Perfect (+8), and you may fly at your base land speed +90 ft.
Gale Wings
- Requirements: Child of Heaven, 25 Experience
Your wings strengthen, allowing you to use them to attack. You gain two secondary (-5) natural attacks, which inflict 1d6 damage for a medium Aasimar.
