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Aasimar Racial Talents

Angelic Flesh

Your flesh becomes far more angelic, and takes on the form of marble or a specific metal. First, this transformation renders you immune to Flesh to Stone. Secondly, your angelic form resists the influence of evil forces - you are now under a constant Protection From Evil effect, with a Caster Level equal to your Hit Die.


Be Not Afraid

At will, you may manifest a shining halo over your head. The halo sheds light as a torch in a 20 foot radius around you. Additionally, the halo acts as a pseudo-light spell; although the halo does not dispell magical darkness, the light of the halo will shine through in its area of effect, provided that your HD or CL is higher than the Caster Level of the Darkness spell.


Child of Heaven

You have a pair of wings, typically feathery and lightly-colored, though metallic wings are also seen on occasion. As long as you are not restrained, the wings provide you with a means of gracefully descending to the ground, akin to a constant Feather Fall spell. Additionally, you may make a DC 20 Fly check whenever you are airborne to glide, moving 5 feet laterally for every 10 feet of distance fallen.


Heavenly Ascent

You gain true mastery over your wings, and may now fly with them at a speed equal to your base land speed, with a maneuverability of Poor (-4). When you reach CST 10, the maneuverability increases to Average, and you may fly at your base land speed +30 ft.

When you reach CST 15, the maneuverability increases to Good (+4), and you may fly at your base land speed +60 ft. Lastly, at CST 20, your maneuverability increases to Perfect (+8), and you may fly at your base land speed +90 ft.


Gale Wings

Your wings strengthen, allowing you to use them to attack. You gain two secondary (-5) natural attacks, which inflict 1d6 damage for a medium Aasimar. Each wing also provides you with the ability to attempt to parry incoming attacks by using an attack of opportunity.