====== Path of the Warrior ======
//Attack a bunch!//
===== Key Skills =====
Upon selecting the Path of the Dervish, you gain the following Key Skills:
* [[priority:skills:athletics|Athletics]]
* [[priority:skills:knowledge|Knowledge]] (Nature)
* [[priority:skills:knowledge|Knowledge]] (Dungeoneering)
* [[priority:skills:perception|Perception]]
* [[priority:skills:sense_motive|Sense Motive]]
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==== Captain’s Throw ====
* **Requirements:** BaB 6, Weapon Training (Any), 25 EXP
When you make a ranged attack with an appropriate thrown weapon, the weapon returns to your hand immediately after the attack is resolved.
This ability does not allow bullets, thrown ammunition such as darts or shuriken, or thrown splash weapons to return to you. Improvised thrown weapons don’t return to you unless you have the [[chargen:universal_talents#throw_anything|Throw Anything]] Talent.
===== Multi Weapon Trail =====
===== Multi Weapon Fighting 1 =====
* **Requirements:** [[priority:prowess|BaB]] 4, 15 EXP
As a Full Round Action you may attack with each weapon you are wielding and take a -2 on all attacks for each weapon that will be used to attack. If any more then one of these weapons are not Light, all penalties are doubled
===== Multi Weapon Fighting 2 =====
* **Requirements:** [[priority:prowess|BaB]] 8, Multi Weapon Fighting 1, 25 EXP
As a Full Round Action you may attack with each weapon you are wielding twice and take a -4 on all attacks for each weapon that will be used to attack. If any more then one of these weapons are not Light, all penalties are doubled
===== Multi Weapon Fighting 3 =====
* **Requirements:** [[priority:prowess|BaB]] 12, Multi Weapon Fighting 2, 40 EXP
As a Full Round Action you may attack with each weapon you are wielding three times and take a -6 on all attacks for each weapon that will be used to attack. If any more then one of these weapons are not Light, all penalties are doubled
===== Flurry Trail =====
===== Flurry Attack 1 =====
* **Requirements:** [[priority:prowess|BaB]] 1, 15 EXP
As a Full Round Action you may attack with a single weapon you are wielding three times, all attacks are made at a -2.
===== Flurry Attack 2 =====
* **Requirements:** [[priority:prowess|BaB]] 6, Flurry Attack 1, 25 EXP
As a Full Round Action you may attack with a single weapon you are wielding four times, all attacks are made at a -4.
===== Flurry Attack 3 =====
* **Requirements:** [[priority:prowess|BaB]] 11, Flurry Attack 2, 35 EXP
As a Full Round Action you may attack with a single weapon you are wielding Five times, all attacks are made at a -6.
===== Flurry Attack 4 =====
* **Requirements:** [[priority:prowess|BaB]] 16, Flurry Attack 3, 35 EXP
As a Full Round Action you may attack with a single weapon you are wielding Six times, all attacks are made at a -8.
===== Cleaving Trail =====
===== Cleave =====
* **Requirements:** [[priority:prowess|BaB]] 1 , 5 EXP
When making a Charge or a Half Attack Action, if the attack hits you may make a free attack agaisnt an target adjacent to the target previously hit and within reach
===== Great Cleave =====
* **Requirements:** [[priority:prowess|BaB]] 4, Cleave , 10 EXP
If a free attack from Cleave hits, you may make another free attack against a target adjacent to the previous target and one that had not been previously been hit by Cleave, Great cleave or the initial Half Attack
===== Relentless Advance =====
* **Requirements:** [[priority:prowess|BaB]] 6, Great Cleave , 15 EXP
By spending 4 TP you may make an additional 5ft Step as long as you are moving into reach of a valid target of Cleave or Great Cleave
===== Whirlwind Attack =====
* **Requirements:** [[priority:prowess|BaB]] 6, Acrobatics 10 , 15 EXP
As a full round action you may make an attack against each target within 5ft of you
===== Longarm Spin =====
* **Requirements:** [[priority:prowess|BaB]] 8, Whirlwind Attack , 25 EXP
By spending 4 TP, you may increase the target range of Whirlwind Attack to your weapons Reach
===== Living Buzzsaw =====
* **Requirements:** [[priority:prowess|BaB]] 10, Whirlwind Attack , 30 EXP
By spending 4 TP you may reduce the action needed to Whirlwind Attack to a half action