This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Skeleton ====== ''Walking in perfect step is a bleached boned animated skeleton'' **Alignment** NE | **Class** Minion | **Role** Rank and File | **Type** Undead **Size** Undead ---- **Prow** 2 | **HD** 1 | **CL** 0 | **Ini** 0 \\ **TP** | **MP** \\ ---- **Initiative** +4 | **Perception** +5 | **Special Senses** Darkvsion \\ **Movement** 30ft ---- ===== Defense ===== **Armor Points** | **Hit Points** 10 | **Wounds** **Defense** 14 | **Magic Defense** 10 \\ **CMD** +4 | **CMB** +4 **Damage Reduction** DR5/Bludgeoning or Holy **Energy Resistance** Cold Resistance 20 **Fort** +0 | **Ref** +4 | **Will** +1 ----- ===== Attacks ===== * **Attack** Morningstar (Half) — +4 (1d6, Savage 4, Armor Piercing 4) * **Attack** Longbow (Half) — +4 (1d10) * **Attack** Claw (Half) — +4 (1d4) ----- ===== Specials ===== ----- ===== Attributes ===== **Str** 10 (+0) | **Dex** 14 (+2) | **Con** 10 (+0) \\ **Int** 10 (+0) | **Wis** 10 (+0) | **Cha** 8 (-1) ----- ===== Skills ===== * None ----- ===== Loot ===== * Morningstar * Longbow * Arrows (20) ----- ===== Creation ===== To create a Skeleton you must have a intact set of humanoid bones. Any medium humanoid will make a standard Skeleton with the above stats. Creating a Skeleton is intended to be used on corpses with CST 4 or less. Higher CST creatures may make better undead than rank and file Skeletons... To raise a Skeleton you must expend 2 Magic Part or Alchemy Part per corpse; make a Craft (Magic), Craft (Alchemy) or Knowledge (Religion) check, DC 20. This ritual takes 1 hour and can be used on a number of corpses equal to your Caster Level. You may control a number of Undead equal to your (Caster Level + Initiation). You must equip skeletons with weapons for them to use them.