This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Bandit Bulwark ====== ''Heavily armored and slow moving, the bulwark is the unbreakable front-line of any bandit outfit'' **Alignment** CN | **Class** Elite | **Role** Bulwark | **Type** Humanoid **Size** Medium ---- **Prow** 3 | **HD** 4 | **CL** 0 | **Ini** 0 \\ **TP** 15 | **MP** - \\ ---- **Initiative** +0 | **Perception** +5 | **Special Senses** None \\ **Movement** 20ft ---- ===== Defense ===== **Armor Points** 60 | **Hit Points** 40 | **Wounds** 15/30 (DR6) **Defense** 12 | **Magic Defense** \\ **CMD** | **CMB** **Fort** +5 | **Ref** +0 | **Will** +3 ----- ===== Attacks ===== * **Attack** Morningstar (Half) — +6 (1d6+2, Savage 4, AP 4) * **Attack** Shield bash (Half) — +6 (1d4+2) ----- ===== Specials ===== **Block** Twice per turn a Bandit Bulwark can parry an attack with his shield at a +8. If he Spends 4 TP he pay parry it for an adjecent ally\\ **Punish** As an Attack of Opportunity, the Bandit Bulwark may spend 4 TP to make a devastating attack at +8 that inflicts 1d6+6, Savage 4, AP 4.\\ ----- ===== Attributes ===== **Str** 14 (+2) | **Dex** 10 (+0) | **Con** 15 (+2) \\ **Int** 12 (+1) | **Wis** 12 (+1) | **Cha** 10 (+0) ----- ===== Skills ===== * Athletics +10 * Outdoors +10 * Repair +10 ----- ===== Loot ===== * Morningstar * Heavy Shield * Heavy (Full) Armor * 2d4 Silver * 1d4 Preserved food