This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Bandit Archer ====== ''A lightly armored sniper who prefers distance and positioning.'' **Alignment** CN | **Class** Elite | **Role** Sniper | **Type** Humanoid **Size** Medium ---- **Prow** 5 | **HD** 2 | **CL** 0 | **Ini** 0\\ **TP** 35 | **MP** -\\ ---- **Initiative** +4 | **Perception** +10 | **Special Senses** None \\ **Movement** 25 ft ---- ===== Defense ===== **Armor Points** 25 | **Hit Points** 25 | **Wounds** 12/24 (DR4) **Defense** 16 | **Magic Defense** 10 \\ **CMD** 16 | **CMB** +6 **Fort** +1 | **Ref** +5 | **Will** +3 ----- ===== Attacks ===== * **Longbow** (Half), 2TP — +5/+5 (1d10+2, ×3 Crit, 120 ft) * **Rapier** (Half) — +5 (1d6+2, 18–20 Crit, Precise) ----- ===== Specials ===== **Suppressing Fire** If a creature is hit twice or more by the Bandit Archer they must make a **Will DC-12** or become **Hindered** for 1 round +1 per additional hit.\\ **Armor Buster** Full round action. Spend **6 TP** to make a Longbow attack at **+8** that deals **1d10+2, AP 15**.\\ **Bleeder** Full round action. Spend **6 TP** to make a Longbow attack at **+8** that deals **1d10+2, Bleed 1d6**.\\ ----- ===== Attributes ===== **Str** 14 (+2) | **Dex** 16 (+3) | **Con** 12 (+1) \\ **Int** 14 (+2) | **Wis** 10 (+0) | **Cha** 10 (+0) ----- ===== Skills ===== * Acrobatics +10 * Athletics +10 * Stealth +10 * Outdoors +10 ----- ===== Loot ===== * Longbow * Rapier * Medium (Full) Armor * 40 Arrows * 2d4 Silver * 1d4 Preserved food