This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Tin Soldier ====== ''The delicate looking metal construct is armed with a sword and moves with clockwork precision'' **Alignment** N | **Class** Minion | **Role** Rank and File | **Type** Construct **Size** Medium ---- **Prow** 5 | **HD** 1 | **CL** 0 | **Ini** 0 \\ **TP** 0 | **MP** 0 \\ ---- **Initiative** +4 | **Perception** +5 | **Special Senses** Tremorsense 120ft \\ **Movement** 40ft, 20ft Jump ---- ===== Defense ===== **Armor Points** 8 | **Hit Points** | **Wounds** **Damage Reduction** DR10/Bludgeoning **Defense** 16 | **Magic Defense** 10 \\ **CMD** +10 | **CMB** 18 **Fort** +2 | **Ref** +6 | **Will** +4 ----- ===== Attacks ===== * **Attack** Sword(Half) — +10 (1d10+4, 19-20 Crit) ----- ===== Specials ===== **Wall Walking** Treats walls and ceilings as walk-able terrain\\ **Mindless** Tin soldiers are mindless and follow their masters orders to the letter. If there master cannot order them then they simply follow their last order\\ **Spring Attack** The Tin Soldier may move up to their movement, make an attack and than move up to there movement again as a full round action. This does not provoke attacks of opportunity from the target of the attack\\ ----- ===== Attributes ===== **Str** 12 (+1) | **Dex** 16 (+3) | **Con** 10 (+0) \\ **Int** - (-) | **Wis** 10 (+0) | **Cha** 10 (+0) ----- ===== Skills ===== * Acrobatics +15 ----- ===== Loot ===== * Bastard Sword * Body worth 10 Mundane Parts ===== Creation ===== Creating a Tin Soldier requires 15 Mundane Parts and 15 Magical Parts and a Craft Check DC 25, (15 hours of work). A creator can control up to their (Caster Level + Initiation) in Tin Soldiers.