This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Range Elite ====== ''Deals damage from afar and vulnerable in melee combat'' **Alignment** | **Class** | **Role** | **Type** **Size** ---- **Prow** 5 | **HD** 2 | **CL** | **Ini** \\ **TP** 20 | **MP** \\ ---- **Initiative** +4 | **Perception** +10 | **Special Senses** \\ **Movement** 30ft ---- ===== Defense ===== **Armor Points** 10 | **Hit Points** 25 | **Wounds** 10/20 **Defense** 16 | **Magic Defense** 12 \\ **CMD** 16 | **CMB** +6 **Fort** +2 | **Ref** +6 | **Will** +4 ----- ===== Attacks ===== * **Ranged Attack** (Half) — +8 (1d10+5, x3 Crit) 150 ft Range OR * **Melee Attack** (Half) — +6 (1d4+2, 19-20 Crit) ----- ===== Specials ===== **Volley** As a Full Action, +6/+6/+6 (1d10+5, x3 Crit) 150 ft Range, 4 TP \\ Or **Snipe** Once a turn, If an attack hits, spend 4TP, Inflict 4d6 Extra damage or 8d6 if the target has a Negative Defense Status condition \\ ----- ===== Attributes ===== **Str** (2) | **Dex** (3) | **Con** (0) \\ **Int** (2) | **Wis** (0) | **Cha** (0) ----- ===== Skills ===== * Athletics +10 * Survival +10 ----- ===== Loot ===== * Loot