This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Bruiser ====== ''Durable and high damage make this enemy a fearsome threat'' **Alignment** | **Class** | **Role** | **Type** **Size** ---- **Prow** 8 | **HD** 8 | **CL** | **Ini** \\ **TP** 50 | **MP** \\ ---- **Initiative** +6 | **Perception** +12 | **Special Senses** \\ **Movement** 40ft ---- ===== Defense ===== **Armor Points** 60 | **Hit Points** 100 | **Wounds** 25/50 **Defense** 20 | **Magic Defense** 14 \\ **CMD** 26 | **CMB** +14 **Fort** +10 | **Ref** +7 | **Will** +5 ----- ===== Attacks ===== * **Pummel** (Half) — +14 (1d12+10, Savage 10 19-20 Crit) * **Pierce** (Half) — +14 (2d6+10, AP 10, x3 Crit) * **Fury** (Full) - +10/+10/+10/+10 (1d8+10, 18-20 Crit) ----- ===== Specials ===== **Brutal Beatdown** Whenever they inflict HP or Wound Damage they may spend 4 TP and the target gains the Sickened Condition, if they already have the Sickened condition upgraded to Nauseated \\ **Shred** When inflicting Armor Point damage they can spend 4 TP to give the target the Impaired condition, if they already have the Impaired its upgraded to Vulnerable \\ ----- ===== Attributes ===== **Str** (5) | **Dex** (2) | **Con** (5) \\ **Int** (1) | **Wis** (1) | **Cha** (1) ----- ===== Skills ===== * Athletics +15 ----- ===== Loot ===== * Loot