This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Vermoth ====== **Alignment**: NE **Threat**: Boss **Type**: Aberration **VP**: 2 **Prowess**: 8 **Hitdice**: 8 **Caster Level**: 6 **Initiation**: 6 **Size**: Huge **MP**: 80 **Initiative**: +5 **Perception**: +15 **Special Senses**: Tremor-sense (60ft) **Movement**: 30ft, 30ft Climb **Armor Points**: X **Hit Points**: 200 **Wounds**: 100/200 **Defense**: 20 **Magic Defense**: 20 **CMD**: 28 **CMB**: +15 **Fortitude**: +12 **Reflex**: +5 **Will**: +10 **Attacks**: Scythe Claw (Half) +12/+12 (2d6+5+Bleed) Stinger (Half) +15 (3d8+10+Infest) **Specials**: Bleed (2d6 bleed) Infest (Fort Save DC 18 or Nauseated. In addition as long as they are Nauseated they lose 1 Constition a minute until death, upon death, a Vermoth Larvae erupts from the corpse) Skilled Spellcaster (Spells do not provoke attacks of opportunity and do not use a tradition) **Spells**: Unholy Cross, Will DC 18, 3MP (6d6 Unholy) Blindness/Deafness, Fort DC 18, 2MP Bestow Curse, Will DC 18, 3MP, +10 (Curse of Reverence, gain the Phobia [Vermoth, Shaken]) **Strength**: 25 (+7) **Dexterity**: 10 (+0) **Constitution**: 25 (+7) **Intelligence**: 25 (+7) **Wisdom**: 20 (+5) **Charisma**: 16 (+3) **Skills**: Knowledge Skills (+15) Outdoor Skills (+15) Athletics (+15) **Loot**: Vermoth Mana-Organ (10 Advanced Magic) **Other**: