This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Knowledge (INT) ====== You are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties. ===== Common Uses ===== Below are listed typical fields of study. * **Arcana** (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts, Identify A Spell, Identify A Magic Item) * **Dungeoneering** (aberrations, caverns, oozes, spelunking) * **Engineering** (buildings, aqueducts, bridges, fortifications, Identify A Technologic Item, Identify A Technological Effect) * **Esoteric** (ancient secrets, elder gods, cult movements, the name of Lovecraft's cat, Identify A Esoteric Item) * **Geography** (lands, terrain, climate, people); Used for astronomy. * **History** (wars, colonies, migrations, founding of cities) * **Local** (legends, personalities, inhabitants, laws, customs, traditions, humanoids) * **Nature** (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin) * **Nobility** (lineages, heraldry, personalities, royalty) * **Planes** (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic) * **Religion** (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead) ---- ===== Specializations ====== <WRAP round box> When acquiring a Knowledge skill for the first time you may select a free specialization. Additionally you may spend 3 EXP to unlock another Specialization. Specializations provide you a bonus +5 to Knowledge checks made within that specific field. Below are some examples: ==== Table: Knowledge Specialization Examples ==== ^ Appropriate Knowledge Specializations ^ Inappropriate Choices ^ | A particular small city | Settlements (or smaller settlement) | | One district of a large city or metropolis | An entire large city or metropolis | | A particular monastery | Monasteries | | Taverns in a region | Taverns | | Bandits in a region | Banditry | | Famous battles in a region | Famous battles | | The spice trade | Commerce | | Cats | Animals | | Drow matriarchs | Drow | | Dwarven history | Dwarves | | Frost giants | Giants | | A particular deity | Gods | | Dagon | Demon lords | | Phlegethon | Hell | | Military commanders | Warfare | | Famous singers | Music | | Infernal contracts | Devils | | Evocations | Spells | | Silver and mithral | Metals | | Tea | Beverages | | Trees | Plants | | Tattoos | Art | </WRAP> ---- ===== Table: Example Knowledge DCs ===== ^ Task ^ Knowledge Skill ^ DC ^ | Identify auras while using detect magic | Arcana | 15 + spell level | | Identify a spell effect that is in place | Arcana | 20 + spell level | | Identify materials manufactured by magic | Arcana | 20 + spell level | | Identify a spell that just targeted you | Arcana | 25 + spell level | | Identify underground hazard | Dungeoneering | 15 + hazard’s CR | | Identify mineral, stone, or metal | Dungeoneering | 10 | | Determine slope | Dungeoneering | 15 | | Determine depth underground | Dungeoneering | 20 | | Identify dangerous construction | Engineering | 10 | | Determine a structure’s style or age | Engineering | 15 | | Determine a structure’s weakness | Engineering | 20 | | Identify a creature’s ethnicity or accent | Geography | 10 | | Recognize regional terrain features | Geography | 15 | | Know location of nearest community or noteworthy site | Geography | 20 | | Know recent or historically significant event | History | 10 | | Determine approximate date of a specific event | History | 15 | | Know obscure or ancient historical event | History | 20 | | Know local laws, rulers, and popular locations | Local | 10 | | Know a common rumor or local tradition | Local | 15 | | Know hidden organizations, rulers, and locations | Local | 20 | | Identify natural hazard | Nature | 15 + hazard’s CR | | Identify a common plant or animal | Nature | 10 | | Identify unnatural weather phenomenon | Nature | 15 | | Determine artificial nature of feature | Nature | 20 | | Know current rulers and their symbols | Nobility | 10 | | Know proper etiquette | Nobility | 15 | | Know line of succession | Nobility | 20 | | Know the names of the planes | Planes | 10 | | Recognize current plane | Planes | 15 | | Identify a creature’s planar origin | Planes | 20 | | Recognize a common deity’s symbol or clergy | Religion | 10 | | Know common mythology and tenets | Religion | 15 | | Recognize an obscure deity’s symbol or clergy | Religion | 20 | | Identify a monster’s abilities and weaknesses | Varies | 10 + monster’s CR |