This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Potential ====== The Potential field displays the inherent flexibility of a character, and represents their ability to learn new things easily. In PathRunner, this is represented through beginning with an extra amount of Experience, which may be spent **only** on [[:paths|Paths]] and Talents ([[chargen:universal_talents|Universal]] or from a given Path). For every new Path you wish to learn during your character’s adventure, you must spend a scaling amount of [[game_systems:experience|Experience]] to unlock the Path in question, which your Potential can help to contribute towards. <WRAP center round info 80%> Bonus Paths from your [[chargen:races|Race]] selection are **not** counted towards your total for calculating the EXP cost of new Paths. For example, if you possess a bonus Paths from being a [[chargen:races:human|Human]], you are still considered to only possess the single "bonus" Path received at character creation, meaning that your 3rd Path is actually considered your first Path purchased, for the purpose of Experience cost, meaning that it only costs you 10 EXP. </WRAP> Secondly, for every Path you unlock, you gain an additional [[game_systems:hero_points|Hero Point]]. This means that a character with 4 Paths unlocked receives 4 additional [[game_systems:hero_points|Hero Points]] at the start of the game. On account of all characters beginning with one free Path of their choosing, all characters begin the game with 1 Hero Point.