This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Teleport, Greater ====== **School:** Conjuration (Teleportation) **Tier:** 7 ===== Casting ===== **Casting Time:** 1 Standard Action **Range:** Touch ===== Effect ===== **Target:** Caster, plus touched creatures and objects OR one object **Duration:** Instantaneous **Saving Throw:** See text **Spell Resistance:** See text ===== Description ===== This spell functions like [[priority:magic:spells:tier5:teleport|]], except that there is no range limit, and you may bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible. Alternatively, you may cast Greater Teleport on a touched object, weighing up to 50 lbs. per Caster Level. The object may be sent to a location of the caster's choice, as if they were teleporting a creature. If desired, the target object can be sent to a distant location on the Ethereal Plane. In this case, the point from which the object was teleported remains faintly magical until the item is retrieved. A successful targeted [[priority:magic:spells:tier3:dispel_magic|]] spell cast on that point brings the vanished item back from the Ethereal Plane. <WRAP center round info 60%> Teleport commonly makes use of rare or expensive magical or esoteric components to function. Consult with your GM to determine any limitations or special materials required to use Teleport in the campaign setting prior to learning the spell. </WRAP>