This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Energy Eruption ====== **School:** Evocation ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Medium (100ft. + 10 ft./CL) ===== Effect ===== **Target:** 5ft Sqaures **Duration:** Instantaneous **Saving Throw:** Reflex or Will Half **Spell Resistance:** Yes ===== Description ===== When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learned an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy. The saving throw is Reflex save for Elemental Energy and a Will save for Aligned Energy. As per [[priority:magic:spells:tier1:elemental_surge]] except above. Energy Eruption deal 2d6 for ever MP spent, up to a maximum number of dice equal to Caster Level. An additional Eruption may be produced on a different space by spending 2 MP. You may have a number of Eruptions equal to twice CL. (Eruptions do not need to be adjacent and can be produced on any space within spell range, but more then one can never me produced on the same square fro ma single casting.)